Neat! It's basically a digital version of those little handheld maze toys. It took me a little bit to figure out that the buttons point the level in the cardinal directions rather than rotating it like I would expect. I think I would have given up, but I suddenly noticed the color language you used to show each direction, which was clever. Other than having more levels, I wonder if centering the camera on the ball would generate a more dynamic experience. Just a thought.
JoshBozich
Creator of
Recent community posts
Thanks! We spent the first hour of the ham just walking around and talking and couldn't come up with something we really loved. We split up for about 5 minutes and by the time we came back, we had independently come up with the same basic mechanic! Like any great eldritch horror, I think Hank Handsome manifested himself lol. Glad you liked the soundtrack too, I'm pretty proud of how it came out!
Clever idea! The concept is simple, but I think there's many direction you could go with it, maybe having investigators come, or having deadlines to get certain amounts of cash. It's well thought out, unique, and the execution is really well done. I'm curious how you designed the AI, as I couldn't quite figure out the pattern- which I think is a good thing! Well done.
This game is so cute, so well polished, and really well thought out! With some sort of pixel art of the characters interacting or some other way to really humanize the characters other than just their names and stats, I think I absolutely would start to tell more emergent stories about these characters. The little cards that tell what are happening between the everyone are charming, and overall I had a good time. Nicely done.
So, obviously there's a LOT of work that has gone into making this game work, and there's a LOT of features I'm sure you would still want to implement if you had more time, but overall, the game has some good bones on it! The character switching seems like it could have some neat interactions with the fractionally changed powers introduced. The art is nice, and I'm a big fan of Godot (it's what we used as well!) It at least got me thinking about what a more fleshed out version could be, which is half the battle in a game jam. Nice work.
I LOVE this concept. It's got the potential to turn into a really unique point-and-click-esque-adventure game (which I personally have a huge soft spot for.) Obviously, this feels a little bit more like a proof of concept than others, but I still had a good time. The sound design and music was excellent. Good work.