Its impressive that you made this within a week! Visuals and music are nice and fitting. Controls are nice and solid too! Only place I can see room for improvement is maybe considering increasing the banana spawn or something else to mitigate the banana spawns control of the pace of the battles. Aside from the one point, the game was well made overall. Great work!
JunJabz
Creator of
Recent community posts
100% I plan on adding controller support :)! Good to hear you actually enjoyed the slots lmaoo. I've had mixed feedback even amongst friends that couldn't play till now lol. Thanks for the feedback on the controls and the health bar also! I'll consider how I can implement it so the value of the player's health is more apparent.
Thanks for playing and commenting megaman! Its awesome to know you like the art! I'm actually considering reworking the combat system. Tbh, I've been weighing taking the slots out entirely after this lmao and just have pure combat. But I'll try raising the damage like you suggest and see how that feels. Maybe it'll help to mitigate the feel of RNG. I'm planning on continuing development of this game after the jam so your feedback is really appreciated! Thanks again!
Really sick art and design! The house spin mechanic was really well done and I love how the whole interior tumbles around and becomes a platforming mess. The boss is cool but I found a way to cheese him immediately lmao. Not sure if it was intentional but I went ahead and replayed it a few times to fully appreciate him. He's got some cool moves and the axe tracking is nicely done. Good stuff!
Great art and design! Bosses were visually interesting and I like how each one felt different in their design and attacks. I really liked the intros and final boss's stage as well. The controls were easy to pick up and very intuitive. The pirouette mechanic is nice, reactive, and forgiving but it simplified and made the boss fights easy for me. Also great music! Overall, feels polished and really well done!