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JunJabz

14
Posts
5
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1
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A member registered Aug 26, 2021 · View creator page →

Creator of

Recent community posts

Its impressive that you made this within a week! Visuals and music are nice and fitting. Controls are nice and solid too! Only place I can see room for improvement is maybe  considering increasing the banana spawn or something else to mitigate the banana spawns control of the pace of the battles. Aside from the one point, the game was well made overall. Great work!

Very creative and fun! Feels pretty cool leaping around like a ninja dashing across the screen and damaging the bosses. I love the aesthetic too. Really nice game!

Nicely done! The music is really nice and very fitting for the game. Gameplay is fun and I like the little robot helper you added too. Saved my ass through my run lol. Fun and well made game!

Great use of the theme! The spinning weapon system was fun and it made replaying bosses rewarding. It was cool seeing the different kinds of weapons you can get from each of them too. Good stuff!

Best dev log 2025 lol

Impressive game for someone so young! Well done!

Very cool game overall! The player movement is really dynamic and fluid and I found myself having fun moving around the world basically wave dashing with the downward drill and dash. Great visuals, sound, and music. Only place I can see rooms for improvement on is the boss battles. Great work!

100% I plan on adding controller support :)! Good to hear you actually enjoyed the slots lmaoo. I've had mixed feedback even amongst friends that couldn't play till now lol. Thanks for the feedback on the controls and the health bar also! I'll consider how I can implement it so the value of the player's health is more apparent.

Thanks for playing and commenting megaman! Its awesome to know you like the art! I'm actually considering reworking the combat system. Tbh, I've been weighing taking the slots out entirely after this lmao and just have pure combat. But I'll try raising the damage like you suggest and see how that feels. Maybe it'll help to mitigate the feel of RNG. I'm planning on continuing development of this game after the jam so your feedback is really appreciated! Thanks again!

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Super fun! The whole draining health bar mechanic is sick and I love how it forces you to engage against the bosses. I really enjoyed the last boss especially and how you have to narrowly dash through projectiles to parry and stay in the fight. Made for some great moments. Amazing stuff! 5/5

Really sick art and design! The house spin mechanic was really well done and I love how the whole interior tumbles around and becomes a platforming mess. The boss is cool but I found a way to cheese him immediately lmao. Not sure if it was intentional but I went ahead and replayed it a few times to fully appreciate him. He's got some cool moves and the axe tracking is nicely done. Good stuff!

Great art and design! Bosses were visually interesting and I like how each one felt different in their design and attacks. I really liked the intros and final boss's stage as well. The controls were easy to pick up and very intuitive. The pirouette mechanic is nice, reactive, and forgiving but it simplified and made the boss fights easy for me. Also great music! Overall, feels polished and really well done!

Thanks for sharing your thoughts on the controls! I'm happy to hear you enjoyed our game!

In hindsight, I should've added gamepad support so at least those controls would feel more natural lol. It's something I definitely plan to add in the future

Thanks for the feed back :)! Glad you liked the art! Just curious, was it the scroll wheel controls? Cause I've been playing around with the idea of changing it.