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Rush In Ruelette!!'s itch.io pageRate this game
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Game's Take on the Theme
Win a spin at slots to gain the power to defeat your foes!
Did your team make the majority of the art and music during the jam?
Art yes, music no
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Hey There!
I wanted to try and analyze every game in more detail, but unfortunately :( there's no time left for that, as there's only ONE hour left to vote, and there are still 200-300 games to go. So, my rating will be based on what I can see on the profile page (graphics, concept, description, etc.) to contribute a few points and help improve your chances! I'm not expecting a rating or anything in return since time runs out in an hour. It simply gives me peace of mind knowing that I was able to rate every game. :)
Wishing you all the best! ;)
Nice visual style and well-designed gameplay. I really enjoyed parrying bosses
I liked the art and sfx. But sometimes its hard to parry projectiles, maybe you need to increase the hitboxes. Tutorial was good before i met the first boss. I clicked the rmb multiple times but it didn't react.
cool game with a good concept, hard to get the cannon so the bosses end up being really difficult but other than that, good job :), if you have time please rate my game, would be greatly appreciated :D
I like the overal feel of the game, the sounds make it a nice ambient merged with the visuals that are really nice too, also the parry and attacks feel so smooth, well done!! I rate graphics music and fun on top but all is nice really, if you have some time, please rate my game too, thanks!!!!
the game has a lot of potencial, most problems i ran into where my own inability to spin the slot, some unresponsiveness on parry and dodge after attack and some hitboxes that didnt feel to right.
all in all the art is a great highlight and the main character is very cute.
i expect nice things from it in the future
ps: when you use an attack a pitching noise appears in the left ear
A beautiful game with a lot of potential :D And a great intro !
Perhaps we should review the balance between the cannon, which is very difficult to obtain, and our basic attacks, which really don't do much damage.
Anyway, well done for this game :)
Art style is very nice, controls are a bit rough and the sound design for the weapon has a sharp end that wasn't good on my ear, otherwise I can see a lot of potential here. The later bosses were really cool :)
Fun and challenging, well thought out. Congratulations. Good luck in the Jam.
Cool graphics and bosses, I'm not really sure what this reminds me of.
Such amazing art, Jane! Awesome characters and comic-style presentation. I’d love to see a full game like this!
The Minotaur was tough to beat, he always got me when my slot spun or right after I fired a rocket. Maybe reducing his health, increasing hero damage, or adding a longer stun effect after the ultimate could help balance it out.
The sounds felt a bit repetitive and loud. If you plan to develop the game further, I’d be happy to help refine the SFX and overall sound design! Thanks for such an impressive setting, and please keep it up.
Great art but the controls felt awkward. Maybe after the voting period you can add controller support. I liked the slot machine for performing specials in the game. Also please add the visible health bar.
100% I plan on adding controller support :)! Good to hear you actually enjoyed the slots lmaoo. I've had mixed feedback even amongst friends that couldn't play till now lol. Thanks for the feedback on the controls and the health bar also! I'll consider how I can implement it so the value of the player's health is more apparent.
The art is 5/5, but the game is 2.5/5. The bosses were decent, but lacking any sort of reliable damage drained any potential fun I might get out of this. If the basic attacks did more than a pixel's worth of damage or the super attack wasn't RNG, this would easily be a higher rating. As of right now, this game is more frustrating than fun.
Cool concept, but the execution needs work.
Thanks for playing and commenting megaman! Its awesome to know you like the art! I'm actually considering reworking the combat system. Tbh, I've been weighing taking the slots out entirely after this lmao and just have pure combat. But I'll try raising the damage like you suggest and see how that feels. Maybe it'll help to mitigate the feel of RNG. I'm planning on continuing development of this game after the jam so your feedback is really appreciated! Thanks again!
The controls are awkward but at the least the art looks nice.
Thanks for the feed back :)! Glad you liked the art! Just curious, was it the scroll wheel controls? Cause I've been playing around with the idea of changing it.
I thought the scroll wheel controls were weird at first, but I got used to it, and now I think it's actually decent.
Also, great game, I had a lot of fun with it.
Thanks for sharing your thoughts on the controls! I'm happy to hear you enjoyed our game!
In hindsight, I should've added gamepad support so at least those controls would feel more natural lol. It's something I definitely plan to add in the future