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justcore

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A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Just updated the game!

  • Splash screen added
  • Leaderboard added
  • Background music added
  • Background clouds added
  • Camera size increased
  • "Max HP" powerup removed
  • "Move Speed" powerup removed
  • Powerups balanced better
  • Enemies balanced better
  • Sniper stupidity fixed
  • Choppy particles fixed
  • UI overlapping fixed
  • Обрывистый сюжет. Пытались сделать концептуально и загадочно, но что-то пошло не так...

    Также мне пришлось перезаходить два раза, так как я дважды застревал в комнате.  Такая маленькая локация, неужели нельзя было нормально продумать и затестить коллизию?

    Мне понравились рисунки, модели и забавный сюжет. Видно, что игру делали творческие люди :)

    Есть всего два минуса по геймплею: тыква стреляет только при точном попадании в хитбокс противника, который не всегда совпадает с моделями. Из-за этого тыква иногда не стреляет, когда должна. Также у стрельбы очень медленная перезарядка - противник уже подошёл, а у меня физически нет возможности его убить. Ощущается нечестно)

    Согласен, сложность иногда зависит от рандома, нужно будет поработать над балансом. Что касается хардкора, то это, как я понял, на любителя — отзывы очень разные :)

    Воды... водыы...

    Relesed :)

    download the festival version

    I will release a new build with patches and some additional funny stuff closer to 28th. Game jam version still will be available

    Спасибо :)

    I have same problem. My output starts blink when I connect two wires with 0 and 1 to it

    Interesting

    Glad to hear. Thanks!

    Thank you for useful information :)

    (1 edit)

    Just want to note the character controller. He's probably the best I've ever seen at this jam. You can adjust the height of the jump, there is a coyote time, a wall jump and many more details that make it feel good.

    There are also some points with the level design. I just didn’t understand a couple of times how to get out of some hole and go further. Probably needs more intuition in design

    But anyway game feels amazing. Great job!

    Cool! I will be glad to hear your feedback

    I liked this non-standard metroidvania idea and the graphic style. Looks atmospheric

    I walked around the level for five minutes. I went to the left, to the right, but did not find anything. There are weapons in the game, it is not clear who to shoot at and there are no signs that would show where to go. And it also seemed strange to me that shooting is controlled by the mouse, although you can only shoot in two directions. I think it's pointless.

    Thanks for reply! <3

    The soundtrack is planned in the future, but I don't even know what it should be like yet

    Leave your feedback here!

    Great thanks for your feedback! I'll remove the arrow controls and add a small hint how to eat objects. Also I'll make spike hitboxes a bit smaller.

    About metroidvania, I didn't have enough time to make a system for moving between levels like in metroidvania. I think in the future I will add something that will add new abilities to the player during the game, like in metroidvania, but i don't know about levels

    Really nice concept!

    Thanks for feedback. You're right about controlls. It become really better!

    I used three primary RGB colors and after that I added the one that is the most different from the rest - purple. You can also notice that I removed the contrast a bit.

    epic

    thank u amazing guy!

    lol, good luck with development!

    what with game design? You told me how to jumping after i passed two holes :/

    Thanks for the comment. The gun control was done on purpose. This adds its own "chaos" to the gameplay.

    Thanks for the comment. It was for the sake of such reviews that I made this game! <3

    nice

    nice game