Due to the lucky chances the 3 bombs were just a little silly but I like that it helped with the trial. Overall a good interpretation of minesweeper.
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Finding Cultists's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.294 | 3.294 |
Art | #14 | 3.471 | 3.471 |
Audio | #15 | 3.059 | 3.059 |
Overall | #15 | 3.235 | 3.235 |
Presentation | #18 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
juunishi master
Software used
Sublime Text 3, PhaserJS, GIMP
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Comments
Nice! It's simple, clear (except that intro text haha), and fun.. Great job!
The music reminds me of Scooby Doo on the GBC in other words, I like it. The gameplay is far from original but it's Minesweeper, of course it's fun. I also like your art style, simple but clear.
Like Kavi said the text at the start was hard to read but as someone who isn't a fan of making UI I can sympathize with just whacking the text on there.
A fun hexagonal take on Minesweeper. A little hard to read your introductory text, maybe have an underlying low-opacity panel.
i didnt accually understand the game, i won every round (i think at least) but there isnt a clear goal. before you will think im stupid or somthing let me explaine - i do understand there are 2-3 houses you need to bomb every round but i dont know how much is it related to theme. also how could you lose? just bombing the worng house? mabye i missed that but i didnt saw any kind of tutorial and becuse of that its quiet hard to understand. especially in strategy games like this, you must make sure that the goal, the loosing and the winning conditions are obvious or clearly explained.
Anyway the game is fun and could definitely become a great full game with some fixes (if you will continue to work on this game and will follow the hints i mentioned please let me know)
good luck anyway!
It was bold of me to think everyone knows Minesweeper. My bad.
First thing first, thank you very much for playing the game. :D
So, yeah, to answer your question (and everyone else that doesn't play Minesweeper) for now:
- Every play session, several number of cultist hideouts is randomized
- The objective is to destroy all of them using explosives
- Two things player MUST NOT DO: inspect the hideout instead of bombing it and bombing innocent houses
- To help player, they could make 3 mistakes without getting instant game over (this feature is last minute addition, I'm not sure it works well)
- When you inspect the house and see a number, those numbers represent total hideouts in adjacent tiles
I'm currently thinking where should I add those explanations in the game, not just in the game page explanation. :-?
Anyway, thank you again for playing and spent some time to leave comment. :D I really appreaciate it!
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