YOU WIN!
Jwho303
Creator of
Recent community posts
Great atmosphere! the visuals and sound design really amplified the story! The subtle parallax effect brings life to what could have been a static screen. I didnt know what to do for the puzzle, maybe a help screen would have been useful, although I think I saw one on the main menu.
Well done, your team has something to be proud of :)
Thanks! it was a fun game to make.
For the particles, its using the vfx graph (unity's new particle/effects system). in there you can specify a sphere for your particles to collide with. Then I messed around with the settings to make the particles REALLY attracted to the sphere and when they hit the sphere they bounce off. then I linked the sphere to the bouncy ball :)
An intriguing game to play. I was a bit confused by the tone of the game. The name made me think of the 22 jump street reference, so I thought it would be silly but the game was the opposite. It has a very calm piano soundtrack and the visuals are atmospheric and the message behind the game is profound but then it ended with a picture of a silly bird and some text that I couldn't read before the game closed.
I enjoyed the puzzles and reading, overall a fun game. Well done guys
Cute art style! It makes for really cool visuals when overlooking the whole level. I nearly quit right in the beginning out of frustration before I figured out the double jump. The jump SFX got a bit tired, I wish there was some more variation on that. It has a lot of cool little mechanics, love the pick up and drop and the swinging.
Good job guys!
Thanks for the awesome review Evan! I was thinking of a mobile game from the start but I know for the game jam it needed to be desktop so I want it to be as simple as possible. Thats a good suggestion on the dragging. I know a few people struggled and I think I got too close to the controls while making it and I was hoping it was a small learning curve to get over but it might have been a bit bigger than I thought.
Monkeys can hang on monkeys! I wanted to make a level where that was required to pass a level. What ends up happening is that if a monkey thinks it can stand on the ground then it would rather do that. Its a bit more obvious on the last level where there is a bit of room.
The plan was to have a few types of monkeys with different pros and cons and the goal is to get them all across to the end by working together. My GF likes to draw monkeys so that's why this whole game came to be :)
Thank you so much for playing the game and for your kind words! After rigging the monkeys I tried to put physics elements where ever I could and I still wanted to do more but ran out of time. Evan was right, its is easy and satisfying to get physics in your game but it's difficult to master them and get them to do what you want so sometimes the monkeys can go off into weird places. Im glad you couldn't break it at least and enjoyed yourself ;)