Loved the concept, amazing job
Kaciom
Creator of
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The music and the sound design in this game is beyond amazing. I am absolutely in love with the music in the main menu. It is truly a piece of art. It is the only thing that keeps me going in my sad lonely life, in my small 1 room apartment without heating or clean water, with me barely earning enough money to scrape by, starving myself every day, with only one or two meals a week to look forward to. While I sit on the verge of starvation and death via depression, I listen to this song and I feel hope. It is the thing in my life that makes me believe that angels are real. I know that as I walk my way upstairs to the heaven, this game's soundtrack will be playing in the background. Thank you for making this masterpiece, Emre.
This is amazing! I really love the art style, it's so cute. The gameplay is pretty intuitive. Pretty easy to pick up. It kinda gets repetitive at some point but it's completely understandable because it's an endless fighter. The music is great. It's an awesome game overall, especially considering it's made in 9 hours blows my mind. Great stuff. Keep it up please!
Thanks for playing. It keeps pausing the game everytime you try to jump is because you use Space to jump. Unity's default settings somehow allows you to click the button you hover over when you press Space for some reason. It was definitely not intended. I only found about it after the game jam ended so it was too late to patch it. It's clearly pointed out in the instructions that you should use W to jump but I can understand that it's just muscle memory for some people to jump with Space. I wish I didn't add Space to the input list for jumping for accessibility in the first place. But yeah, thank you for the feedback. I hope you can give our game another try with knowing how to avoid that one silly bug...
Thanks for playing! The conceptual reason for you not being able to move your tray really fast is because it's heavy and hard to balance for the monkey. There are also some technical reasons but mainly it made more sense because a giant metal tray is supposed to be heavy.
It fits to the theme because you're carrying "diced" vegetables. x) We thought everyone will go with the classic dice interpretation so we wanted to do something more unique with the theme.
Also yes, the point was to have kind of difficult and slippery controls because it's meant to be a rage game where you try to carry diced vegetables but they keep "rolling" and falling from your tray. :)
Thanks for the feedback. It means a lot to us.