Now that the jam is over, the game has been updated. A few bugs were fixed (like the big die's size not being correct) and controller support was added!
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Of Decks and Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #18 | 4.368 | 4.368 |
Overall | #63 | 4.228 | 4.228 |
Presentation | #147 | 4.368 | 4.368 |
Creativity | #295 | 3.947 | 3.947 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two suits duel with dice. The player must avoid randomized attacks and use cards to enhance their own rolls.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
really enjoyed that one, it could be a fun mobile game if you want to, very nice!
good luck :)
This game was phenomenal :0. Everything was nice and clean and the game play was super creative. One thing I think that could be changed is the speed of movement for the player. It felt a little sluggish, especially for how complex the spade attacks can get. Other than that, maybe a tracker for how many dice you have in your possession and a summary of the rounds when you die, but those are just some quality of life additions. Will definitely be keeping this one on my computer and playing it in class hehe. Great job^^
I love this game! I opted for a run where I optimize for getting as many dice as possible.
You did everything right for this game. Core game loops is solid and fun to do. The game isn't complicated even though you added cards.
The graphics look simple but you added a lot of game juice that immediately makes it feel fun.
Overall, awesome job. Really polished and fun gameplay. Has a lot of replayability. Music is great. Loving it. Keep it up.
Loved it!!It reminded me of an undertale boss it was awesome!!A complaint I have is that the player is a bit slow which didn't really make me take a lot of hits but it still felt a bit too slow.Also the every rolled 9 effect never did work not sure if its bugged or I didnt get how it works.And lastly it can be a bit brutal to die in the second or 3rd phase because it takes a bit of time to wait for the attacks.But those complaints dont really hold up in a jam so no problem! The music is also really really good and the art is nice and simple!Overall I really really liked it!
I had so much fun playing this! Initially I thought it was a bit brutal, with the boss having so many ways of attacking vs my limited rolls. But I couldn't stop playing! And it made rolling a huge attack so satisfying.
Highlighting which effect is activated is a nice touch that I was looking out for while playing.
Great job!
Amassing a pile of thousands of dice that would multiply every turn felt very satisfying. This could easily be used as a sort off Card, Dice aand Bullet Hell game template. Maybe replace the heart with a few party members glued together and the spade with a dragon and you got a really unique fantasy game. I had alot of fun, this was very creative and was pretty addicting. The loop of getting cards to add more to dice was especially rewarding!
I haven't played undertale and don't generally play "bullethell" type games, so this type of gameplay is new to me and I needed two tries to get the hang of it and actually win.
And I love this to bits, this is so polished for a GameJam. All the little animations that work together seemlessly, the cards that stack together, and the slapping music.
5/5, loved it!
I sure do love Undertale
Jokes aside, this was an absolute blast. Watching as your dice rolls gradually get out of control, dodging progressively crazier sequences of attacks, watching in horror as the boss enters its 27th phase!
My only beef is that some of the attacks could do with slightly more generous telegraphs (or a slightly higher movement speed for the player), as I sometimes found it hard to figure out where I should be dodging to and then actually make it in time. But hey, maybe I'm just bad!
Also the music slaps. Cracking stuff!
That was really fun to play! It was quite easy and I appreciate that for a game jam but I think if continued the difficulty should be upped by a bit. Apart from the beginning being a bit too slow, I love how intense the fight becomes with all of the attacks being combined and you having to frantically evade everything.
I also really liked the way you did the combat for the player, seeing all the dices bounce around each other before stopping, then seeing them multiple and so on was really satisfying and kept me wanting to unlock more abilities. You did however become quite strong in the end and I was able to pretty much take out over 60% of the bosses health in one go, it made be feel really strong but yea maybe a bit too OP. I'm going to replay this just to try new abilities and see how much more dices I could get.
The music was tense too and it was a cool touch to make it faster and more frantic as the stages went on. The visuals are simple but work really well for this type of game due to the amount of stuff going on and the border being the health bar was cool too.
Overall it's probably one of my favourite games so far, embarrassingly I never played Undertale but I might if the combat is similar like people are saying.
Congrats on submitting your game!
I was stunned at how much I ended up enjoying this game. I was sorta disappointed there wasn't a secret 4th phase! My favorite part is that you let the player be OP. So many games try to "balance" and not make it too easy, but there's a fine line to walk between "too easy" and letting the player feel powerful. You nailed it. I loved watching my 1s and 2s get upgraded, then my 4s get doubled and doubled again. Wonderful.
The die rolling for the number of pip missiles to fire at you was a nice use of the theme, but it would have been fun to see that incorporated somewhere else into the attacks, too.
And as much as I enjoyed feeling powerful, I felt the boss phases went on a tad too long. While it's good to keep them pretty easy (especially for a jam game), getting to that powerful end game took a little bit longer than I would have hoped. Some of the boss attack rounds felt like they dragged on a bit too long. But this is mostly just a balance and playtest issue, and y'all did a great job with what time you had.
Well done! Keep making cool games!
That was such an amazing game. Your the first game where I'll give 5 stars on everything. Love the simplistic visuals and the music added onto the intense gameplay. The variety of attacks that happened made the game more interesting as time goes on without it going bland. When the attacks were happening simultaneously, it was incredibly fun to try to dodge them all. I can see you got some inspiration from Undertale but you made it into your own game. Don't know if it's a bug or not but the big dice upgrade didn't give me a big dice or any special dice. Even with that, it didn't make the gameplay worse at all. The upgrades were fun too and it has lot's of potential of expanding. The fact that you made this in only two days amazes me. Good luck on the jam!
Thank you so much, I'm glad you enjoyed it! The size of the big dice was accidentally sacrificed to fix a different bug (whoops), but they still roll higher (4-9 instead of 1-6). You're actually the first one to notice that Lol.
(Also, be sure to check out the musician's bandcamp if you like the music)
Really fun game. Everything is well polished, the graphics look pretty, the concept is interesting, my only criticism is that some attacks could be telegraphed better, like when the leaf guy drops straight down. Great game! It gave me strong Undertale vibes, I got through 3 and a half phases of the boss fight, I don't know if it is like a survival thing or if there is an actual end to it.
Love the Volume Slider details ! The game is cool, the idea of combo with bonus is really really cool, you did a great job !
While I did enjoy it, I thought it was too easy. You can just dodge half the attacks by being in the corner and some of the attacks were really boring and uninteresting (Looking at you stretched spinning spade 2000). The attack animation is really cool, gives you a sense of how powerful you are and it feels really nice when your throw all of them at the spade. The music is pretty good and I thought it sounded nice. Starting all the way from the start can be quite annoying, since you lose all your progress. Overall I wish the game was harder and had more interesting attacks.
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