Thanks, glad you enjoyed this take on the TD genre.
Kai
Creator of
Recent community posts
I came up with the idea when thinking about how to reverse roles in some of my favorite genres, including TD games. The first idea was being responsible for spawning enemies instead of building towers, but that's already a game mode is Bloons TD 5/6. Then I realized you could make a pretty good puzzle game by manipulating paths, destroying towers, etc. and made this game.
Glad you enjoyed the game, and the suggestions for additional mechanics are really good. Also, there's a playthrough video now if you want to check the solution for level 4.
Really great job on game feel, I was literally addicted. Got to 499910 before giving up. Game performance starts getting really wonky after around 350k though, kinda unplayable at after 420k because lag and enemies kinda stop spawning frequently. Was really fun while it lasted though. Slimes + Wisps + Trap Chests are all you need.
Definitely an extremely well designed game, combining puzzle and platforming elements together really well. I saw the comments saying that the speed is a bit fast, but I think it's more of a problem with the acceleration. A slower (not-instant) acceleration to max speed will help with not speeding into random spikes and make being able to turn and shoot projectiles without slamming into something a lot easier. The max speed is fine in my opinion. Other than that, there is an issue in the final optional challenge where at the very end, last platform, the camera movement trigger is a bit too low and jumping to the very last platform will cause the camera to move while you are still in danger, which is annoying. Also, I felt like I sort of skipped some of the parts for the final optional challenge (went above the moving spikes rather than inside the ground), but had a lot of fun!
The flipping of the level was cool, but gravity seems to be too strong, which makes the jumps feel really off and challenging. The colliders are a bit weird as well, I seemed to always have to jump while floating to the side of the platforms. The aesthetic is really nice and goes well with the ominous music. The character sprite looks cool as well.