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Void Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #46 | 3.333 | 3.333 |
Fun | #48 | 3.429 | 3.429 |
Accessibility | #60 | 3.000 | 3.000 |
Overall | #68 | 3.238 | 3.238 |
Graphics | #75 | 3.333 | 3.333 |
Originality | #78 | 3.333 | 3.333 |
Audio | #83 | 3.095 | 3.095 |
Theme | #99 | 3.143 | 3.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Give Me A Minute
Game Description
Embark on a mission as an asteroid miner responding to a distress signal, tasked with delivering crucial resources to a nearby station for urgent repairs. Beware of marauding pirates who pose a threat. Can you gather adequate resources to rescue the station, or will you succumb to the onslaught of the pirates?
How does your game tie into the theme?
I used the empty void of space to tie into the theme. Collecting resources in the endless void
Source(s)
no
Discord Username(s)
Canderthal
Participation Level (GWJ Only)
0. This is my first ever game jam!
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Comments
This is a really strong foundation for a bigger game. Right now, the pirates are too many and too “unmotivated”, I mean, why are there pirates like these who attack you basically Kamikaze style? As the station is damaged, maybe you could just defend asteroids from hitting the station (basically including part of the original asteroids mechanics) and let pirates be a more sophisticated thing, harder to kill, but only on rare occasions.
I loved you booster particles and the mining ones too ! I think adding movement to the laser would be great too.
I felt the core of your game, and I liked it.
I was a bit lost concerning a 'mission' we have to do, even though I did buy upgrades. did I miss something ?
I would like to hear feedback from you too :)
I like mining games like motherload a lot and I think you have created a nice base for a bigger game. It's a bit rough around the edges and I think you already have a big list of features and QoL features you could implement here. All in all good job and keep it up with the game development.
Thank You!
So I am a sucker for space games, ESPECIALLY space mining games. Don't know why, it's one of those things I enjoy a lot. You obviously put a lot of effort and thought into this game.
I have but a few things I'd change if you don't mind the feedback:
But overall great job, really.
p.s.: i also want to mention that this was one of the few entries that had a proper controls page. It helped a lot.
I'll definitely add music when I update this. I want to add other events which should reduce the overall pirates later.
Really appreciate the feedback !
I like "how to play" in the game. Nice audio UI.
Would've liked if upgrades would hide when player shoots.
Interface hides pirates below.
Because of the ambiguous marker i spent several minutes to find out that i was going the opposite direction
thank you. I'll definitely work to make the marker more clear in the future.
I actually quite like the game) And I like the voiceover narration.
The moment I don't like is loading money...I think it will be more satisfying to get them at once, but make more expensive upgrades. But that's only my opinion)
Good job)
thank you for the feedback!
A cool space mining/combat mix.
Really impressive how much you got done in a week, with the space station, pirates and pretty big upgrade system. Seriously impressive stuff.
It took me a while to realise I need to be close to the asteroids to mine and not shoot them 😅
That means alot, thank you! Ive only been doing game dev for 1.5 months and had to learn all the audio and pixel art on the go
Awesome game, I like it.
Thank you!
I could see myself spending quite a while on this, if it weren't for the fact that you start from the beginning after dying. Great work for your first jam! I found the voice clips a bit irritating, though.
I definitely want to add a progression system that doesn't restart on death
Cool to see an upgrade system! Awesome SFX. I also liked the off-screen marker for the station (would have been lost without it). I wondered if there is a way to "skip" the counting up of the money gain. I found myself waiting around for the amount to hit the required cost to buy upgrades.
Once you unload the cargo, it will start processing the ore and kickback cash. You do not need to stay for the process
Great game. Good upgrade system. I'm going to be hearing "Pirate detected" in my sleep tonight XD.
I noticed I kept getting money being near the facility. Was this a bug?
nope. You're ore was being processed and getting paid for it
Quite an original game. There is potential for development. I like random events, and if you add more of them it will be great.
Good sounds and narrator, did you record it yourself?
The only caveat it that it takes too long to load resources onto the base station, and you end up getting bored.
thanks! I did record it all myself. The resources do unload instantly. But the processing takes time, I'll try to make that more clear next time
Really cool background and mining mechanic in space. Also great menu and UI, I thought it was super clear what you needed to do. However, I couldn't figure out how to deposit items, or where my station was, so I ran out of fuel before I could fill my cargo.
Thanks! The station should have a indicator on your screen in direction you should fly
Aaaaah... I must have missed that!