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Kamil Kulach

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A member registered Nov 13, 2019 · View creator page →

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I managed to convince her to break up. But afterwards when I asked for her to open the door she went yandere mode and killed me.

Thank you. :)

Maybe. I'll try it out in Firefox whenever I got the time. Thanks for the feedback.

Thanks. And the blurriness shouldn't happen. What browser are you using? And what OS are you on?

OMG. You have to play my game. The first three levels are almost exactly the same as mine XD

This game is well made.  Only thing that could have made it better is a camera that moves into the direction of your character. So you can see more what's in front of you.

This game is well made.  Only thing that could have made it better is a camera that moves into the direction of your character. So you can see more what's in front of you.

First game I found that I had to force myself to actually stop playing. Good job.

The new flappy birds right here. Or the new game for when chrome has no internet XD. Loved it. All though I sometimes had two obstacles way to close together which I couldn't jump over.

Good game. I only wish the movement was a bit faster.

Also a tiny peace of advice for future browser games: Don't use the CTRL key. Cause when the player manages to press CTRL+W it will close the tab. And you cannot disable that behavior.

You will first have to build your project without scaling at 84x48 pixels.
Then you will need to open the index.html. Inside you should see a <style> tag somewhere. Inside that tag there should be a line that says: #canvas {
...
}

Add the following code inside the canvas.

transform: scale(10, 10);
transform-origin: top left;
image-rendering: pixelated;


And that should do the trick. If there it doesn't work then send me a screenshot and I will check it out.

I'm not sure if Godot allows you to add extra code for your game, but you can definitely add some CSS to the html file to fix this issue. If you're interested in fixing this I would love to explain how I did it in my game. Although I didn't use Godot the principal stays the same. 

I would be surprised if this game won't hit the top on the list. Could you imagine if the Nokia 3310 actually had a game like this one back in the day?

Lol. This is almost the exact same idea as my game except the puzzles are easier. The graphics are nicer though.

Thank you :D

I already made an update that should prevent the player from glitching out of the map. I cheated a bit though. I made the bounding boxes of the walls much bigger. So they expand outside the screen

The canvas now also scales to the window size while keeping the aspect ration making the game always full screen. Or at least full window.

Thank you very much. If you enjoyed it. I made some updates based on community feedback and added it as a link in the description. It now has a difficulty setting where you can switch between old and new movement style

Good game. Could have used a tiny bit more polish. Maybe not allowing to stand on the same point as an enemy would have improved it.

One of the more polished games over all. If aiming the gifts was a bit easier you would get 5 stars from me.

Okay. Thanks again for the feedback. I'm gonna update my engine to allow for swept AABB collision detection. That should fix the issue. Having better performance would have probably fixed it as well.

Funny concept. A countdown would have been nice though.

I haven't looked at any screenshots before playing. My initial reaction:

HAHAHAHAHAHAHAHAHA

Feels a bit slow down but a fun game non the less.

I did realize that that link didn't work

Thanks for the feedback.

What do you mean buggy? I didn't encounter any bugs. I did hear people say that they can glitch through walls but that's currently an engine limitation. Will be fixed in future versions of the engine. And I think it's less of an issue in the updated version that I posted in the description and in the comments.

Ahh. I tried to fix that but it's not the game. It's the font. The menus are made using HTML. And I couldn't find the CSS code to fix it.

I also did post a newer version in the comments on the submission page. Because the intention for the controls was to make the game challenging. But apparently it's too challenging for most. Too late to change anyway though.

What do you mean blurry? They're sharp on my screen. Can you send me a screenshot? And what browser are you using?

Maybe I should just add a difficulty setting. One would give double the points over the other.

(2 edits)

Now that I decided to randomly play the game again I see what people mean with the character movement. After the jingle jam I will make an update.

For those that would like to try it now. Here is the new version:
https://yogscast-game-jam.kami-dev.eu/

Thanks. My 8 year old sister and other people that tried the game said the same. I shall try to find a better balance for my next game.

Normally I would give constructive criticism but the only thing that comes up is: How the hell did you make this in 48 hours. It looks and feels great. I'm just not a big fan of the menu color and font choice but for the rest. TOP NOTCH!

This really looks like a gameboy game. I think you should participate in the 

NOKIA 3310 JAM 2

Thank you very much. :D It was hard for me to balance graphics and gameplay but I'm happy with how it came out. I even animated the light emitted from the torches so it actually looks a bit like a flame. And only now I realized I forgot to make that light more yellowish. XD

You managed to make an game using only html elements other then canvas.  I'm impressed. Just disable dragging on the clickable items next time with draggable="false".

Santa's animation looks very nice. I did have some trouble hitting the children though. And I don't know why.

I love the artwork and the animation but the controls could use a bit more polish.

I like how the animations feel like it's a flash game. So much nostalgia.

I really like the art style. It's like every pixel has it's own border. Makes it feel like it's being in played on an old CRT tv. Funny thing is, as you said that the character moves a bit fast in my game, in your game it feels rather slow. I think we both have a different sense of speed in video games XD.