I managed to convince her to break up. But afterwards when I asked for her to open the door she went yandere mode and killed me.
Kamil Kulach
Creator of
Recent community posts
You will first have to build your project without scaling at 84x48 pixels.
Then you will need to open the index.html. Inside you should see a <style> tag somewhere. Inside that tag there should be a line that says: #canvas {
...
}
Add the following code inside the canvas.
transform: scale(10, 10);
transform-origin: top left;
image-rendering: pixelated;
And that should do the trick. If there it doesn't work then send me a screenshot and I will check it out.
I already made an update that should prevent the player from glitching out of the map. I cheated a bit though. I made the bounding boxes of the walls much bigger. So they expand outside the screen
The canvas now also scales to the window size while keeping the aspect ration making the game always full screen. Or at least full window.
Thanks for the feedback.
What do you mean buggy? I didn't encounter any bugs. I did hear people say that they can glitch through walls but that's currently an engine limitation. Will be fixed in future versions of the engine. And I think it's less of an issue in the updated version that I posted in the description and in the comments.
Now that I decided to randomly play the game again I see what people mean with the character movement. After the jingle jam I will make an update.
For those that would like to try it now. Here is the new version:
https://yogscast-game-jam.kami-dev.eu/
This really looks like a gameboy game. I think you should participate in the
NOKIA 3310 JAM 2
I really like the art style. It's like every pixel has it's own border. Makes it feel like it's being in played on an old CRT tv. Funny thing is, as you said that the character moves a bit fast in my game, in your game it feels rather slow. I think we both have a different sense of speed in video games XD.