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Fairy Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story / Writing | #31 | 3.067 | 3.360 |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #38 | 2.118 | 2.320 |
Visuals | #45 | 3.250 | 3.560 |
Use of Theme (Retroactive, Retrospective, Retro) | #51 | 3.323 | 3.640 |
Audio / Music | #51 | 2.812 | 3.080 |
Overall | #57 | 2.848 | 3.120 |
Concept | #57 | 3.067 | 3.360 |
Balance (Challenge and Fairness) | #62 | 2.337 | 2.560 |
Gameplay | #64 | 2.410 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
qtq_uwu, TranquilMoths, MrDummyAcc
Streaming Permission
Yes
Touhoufest Showcase Permission
No
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Comments
This is a game full of charm and spirit. The music and pixel art is especially in this game's favor. I wish I could hear and see more of it, but I keep getting stuck at Aunn's battle and I am confused as to how battles go. There's some clearly unpolished stuff going on here, but Jam games do be like that sometimes. Overall, the concept and feel is very cute, even if the design and game itself is unpolished.
I enjoy wandering around the world with my accomplices in tow.
After defeating Aunn, she got stuck against Sunny, pushing Sunny down the map until everyone was stuck against a tree.
Thank you, Luna, for trying to be the voice of reason. And Star for utter disrespect of the fourth wall.
Pretty cute game, but the gameplay is clearly unfinished.
I got softlocked my first attempt against Aunn, but I don't think it's because I lost. I say I'm not sure, because it's quite hard to know if it's one Aunn or a fairy of light that got defeated when everything is displayed as <null>, but it was just turn 2, so I doubt the game is unforgiving enough that I'd be the one to lose. Maybe that happens when some of the fairy of light still have attack targeting a target that got defeated by an earlier attack this turn? Maybe something else.
Cute and simple RPG, though it seems to have a lot of bugs with its combat system. Like every name being <null> and the difference between pranks or shooting is not apparent. I also wish the text in battle went by a little faster (or was skippable).
The pixelart is really cute, aside from the generic fairy battle sprite which lowkey looks creepy. The writing is pretty funny and i love the choices you can do at the end.
a great entry with perfect fit for the retro theme, a classic RPG with a twist, great job especially with theme relevancy, this was a fun albeit simple play-through, with much care put to it, I really enjoyed it!
You should upload a version using OpenGL3, I had to run "Fairy Quest.exe" --rendering-driver opengl3 on the command line for it to run on my system. You'll have a harder time getting ratings when the game doesn't start on some people's systems