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Combat Train-ing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #51 | 2.538 | 2.538 |
SOUND/MUSIC | #74 | 2.462 | 2.462 |
FUN | #75 | 2.154 | 2.154 |
Overall | #77 | 2.244 | 2.244 |
CONTROLS | #85 | 2.000 | 2.000 |
BOSS DESIGN | #86 | 2.000 | 2.000 |
ART/VISUALS | #92 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You need to pick up small items around the map, creating makeshift weapons for each round
Does your game utilize the PlusMusic plugin?
No
Did you use any third-party plugins other than PlusMusic?
Gdevelop 5
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Comments
A platformer/puzzle boss rush Love the concept :p
Good job :)
but if there is health for the player ,
will be better
The explanation are a bit vague but after i discover that you can rejump after dash i became unbeatable! Your design is cute i like the idea behind each boss! Which software are you using to draw?
Thank you! I use a combination of procreate and pixlr.
I like your concept! Avoid the boss until you can create the weapon to beat it.
I second some of the other comments here on needing more intuitive controls and communication about how to play the game. A small counter telling me how many items I have left to collect and and indication of when I can attack the boss would make a worlds difference. I also think there's something going on with the 4th boss. I couldn't see how it was attacking.
Regardless, a cute and fun little game!
Thank you! The fourth boss attacks when you stand still for too long. The problem is if you don’t know that it’s not super obvious. I appreciate you checking out the game!
Good ideas! A bit hard to follow without the explanations (you should consider mentioning the wall jump on the itch page, I thought it was a bug at start when I finally found it), and switching from V to mouse click is not very intuitive, you could use mouse click from start to finish I guess? But nice work overall
thank you for this feedback. I’ve noticed that my controls and everything are not very intuitive and not really explained at all. Definitely something I’ll have to work on for my next game.
The controls were acceptable but physics are a bit weird, the gameplay wasn't communicated well enough and I can't beat the 3rd boss for some reason
Controls were a bit iffy and the mechanics weren't very clear, still, the building your own weapon thing was fun enough, nice experience overall. - Snow from LTP
Maybe I'm missing something, but the character jump isn't high enough to reach the platforms, I wasn't able to reach the stick
There is a double jump feature and you can jump up walls. Sorry that wasn’t clear
Would you consider increasing the air time?
Pretty simple, but surprisingly fun! You could probably do some things to improve it a little.
There should be some indication that your character is ready to strike. Like a sound cue, or maybe he could hold a weapon he crafted.
Bosses could have several hit points. Like after collecting all the stuff and atacking, you could do that again, but now the boss moves faster.
I couldn't pass the level with a tree. I collected four objects, but I can't attack the virus. Is he a giant virus? If so- cool idea!
One more thing, but that's just my personal taste. Controls would be better if space was jump and shift dash.
This is great feedback thank you! Not being able to kill the plant level boss is probably due to having no explanation how. When you get the stick and string, you make a sling, then you grab the rocks and sling both of them at the boss. You use the mouse to aim and left click to shoot. Both shots also have to hit to pass the level
umm i think if you improve the graphic, that will be better. Good game !