Woooow! I'll try it soon 🤩
Keb1t
Creator of
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Generally, these games are difficult for me to enjoy. I really liked this! I played it to the end and I was sad that it ended after 6 "floors".
I felt the sensation of progress, I had reached the last floor already very strong, but despite this I went back to explore each folder to strengthen myself as much as possible. I would have liked to have a seventh floor where I could show off all my power!
Good job!
Thanks for playing!
Unfortunately the tutorial has some bugs that I'm fixing.
What probably happened to you is this:
You sent the right recipe, but you didn't use the ingredient indicated in the tutorial.
Unfortunately the tutorial only continues when you deliver the precise ingredient indicated by the tutorial. If you complete the recipe with the right ingredient, but not the exact one indicated by the tutorial, the level cannot continue.
Thanks so much for the feedback!
I agree, you're not the first person to say that to me.
I had also thought about it during development, but having purchased a graphics pack from the site, I couldn't find anything suitable for this purpose.
I will definitely invent something to directly have a generic image, or a more specific one for each combination!
Thank you again for playing!
Heila! Eh si, è stata una decisione presa all'ultimo.
Comunque si, mi sono ispirato principalmente ad Overcooked; è un gioco che ho consumato parecchio.
Ho pensato che la meccanica potesse sposarsi bene con il tema! (E poi, era una meccanica che ho sempre voluto provare a replicare).
Ho usato il mio Construct 3! ahah
Grazie mille, in bocca al lupo anche a te/voi!
In primis ho impostato il viewport del progetto a 320x240 (circa, ora non ricordo).
Secondo, tutte le texture sono disegnate in Sprite 32x32.
Terzo, ho impostato il fullscren quality su low. (Se metti la grafica HD dalle opzioni di gioco, semplicemente lo imposto su High).
Credo siano solo queste le accortezze che ho usato per rendere il gioco così.
Poi ho aggiunto un semplice oggetto light e il behavior shadowcaster sugli oggetti (per le ombre).
Ed ho giocato con la prospettiva ed il blending dei layers per la "luce fake").