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kettlez

12
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A member registered Jun 26, 2024 · View creator page →

Creator of

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I had a great time with this! There were a couple spots where I got caught on some colliders, but they just required an extra jump. Really good job implementing the theme, well done!

Thanks so much for your feedback and for playing it! Glad to hear the movement felt good and my wife did an amazing job on the animations!

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Thanks so much for playing! This is really helpful feedback. I was debating adding WASD, probably should have. And the camera movement for falling would help a lot. Sorry you had crashes! The building and packaging process were totally new to me and I definitely should have done more testing with the builds.

Thanks again!

I like your game name ;)

Your game is really fun! Nice character movement and I love the 1-bit look.

Fantastic, can’t wait to see what Mark says about it in the video :)

So good! Scaling the frog to big and small really keeps you on your toes! Love the art and the music. The colliders are pretty unforgiving, but maybe that is how you want it.

Thanks for playing it! Bummer to hear about the crashes, out of curiosity are you on Mac or Windows?

Honestly, fantastic job! The hookshot mechanic took me a while to figure out, but one you get the rhythm of it, it feels so good. Loved the color, art, and music

Loved it! Really great job playing of the theme, the art is fantastic as well. The angled stair pieces can be a bit buggy, but nothing game breaking. Great job!

Great job! The game feels really good and has a consistent vibe. Even though the alien is just a circle, the growing with the audio does a fantastic job at building tension.

Thank you so much! Glad to hear the mechanics feel pretty good! Hope you do well too! Definitely going to give your game a go!

Thanks for playing and for the feedback! 

I wanted to make the player feel as good as possible, so thanks for saying that! There are some things I want to fix, but I am pretty happy with were it ended up.

Also, I saw in your game credits that you use Neovim, as a fellow Neovim enjoyer, I would love to know how you use it with Godot!