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Khite

44
Posts
4
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A member registered Feb 08, 2022 · View creator page →

Creator of

Recent community posts

Nice survivor game like brotato. 
Good work!

thank you for your feedback :D

thank you!
the idea I was inspired from "Baba is you" too

I played it twice, once I tried not to touch any red buttons,
the second time I touched as much as I could :D

Good work!

Gameplay is so fun, puzzle is designed good and teach player the mechanics well
I'm also very curious about the next level, what new blocks to build, mix them,...

Nice game! :D

Game is casual, very relax
Gameplay is simple, easy to understand.
Art is really cute, fit with the game, I like it

Good work :D

I like the graphics of game
Gameplay is easy to understand, upgrade system is integrated simply, straightforward.
but i found the controller a bit hard to learn, the movement is a bit strange for me.

btw, Good work!

thank you for your feedback :D

thank you thank you :D

thank you so much

"ha, i got this" really is what I expected :D 

Thanks for your expectation :D

I also plan to make a bigger game in the future, use this game as material for that

thank you for your feedback :D

I also thought about a bigger game, which don't be limited by game jam theme, player will have more "rune" abilities and use them to explore the world

thank you for your feedbacks :D

Good work!
how about adding redo move selection by right mouse? sometime I click wrong or I want to find out the best path

reminds me of Celeste at the scene when you run from the boss (dark celeste).
Good work!

Despite the lack of art, but the game idea still clear.
Nice work
btw, Hide ability, when I use my screen is blink blink, it's not pleasant :(

thank you for feedback :D

(1 edit)

Thank you for your feedback.
my mechanics intro is not good yet! :<

thank you,
Sure, iam  checking it out :D

I was scared from the start :D, you built the atmosphere well.
Good work!

fun game, there are roguelike elements, love this :D
Good work!

Good design. Easy to understand.
Nice work!

Solid game. Combine ingredients and see what happens.
Mechanics is clear and easy to understand.
In the early game, I was a bit confused about what I had thrown into the pot, and I think there’s a lack of visual feedback and when pressing the cook button too.
Overall, Good work!.

(2 edits)

Thank you for feedback :D
yes, i had some ideas about "nothing" elevators, but I had so many bugs and limited time, so I must cut that :(
original idea, every connectable object has 3 events "nothing", "go", "wrong". But I couldn't make it in time.

I just fixed a bug that sometimes causes the player auto-restart when pressing space.

Thank you :D

Thank you >.<

Thank you somuch :D
sorry about that bug :(, I am checking it out

Thank you, I play baba recently and quite inspired by it :D

Thank you :D

Soild games, the random buff/enemy buff mechanism make the game has replayability.
I have a question about the control mechanism, why don't you using both hold and press event! it maybe conflict with shooting mechanism, but can lead to another good solution,Typing WSAD continuously is a bit tiring :D

overall, good game. Nice work!

I added the browser version. I worked well with the default resolution,
but I recommend using window version for the best experience.

A short and gentle story, I also feel sympathetic to that.
The art also fits the game.

Good work!

thank you :D

i was confusing about the interaction mechanism,
In the first level it took me a while to figure out the interaction is to jump up and fall on the spike and that level, there are 3 spikes in the same screen so i thought i had to touch all 3 (1 unnecessary noise) to pass.
In level 3 i found the barrel quite difficult to control and I didn't understand the target of level where i need to go, btw i got stuck in level 3

Overall game is funny and original. Good work!

thank you,
yeah, sure, I am checking it out :D

did you try restarting the level?

thank u :D

(1 edit)

a bit confused when I play, I think if you add some tutorial, and guide stuff, It will be helpful.

The player plays your game and feels fun, but before that, they need to understand and know what to do