Aesthetics were on point and the sound design was atmospheric, seems like you planned it to have a horror-ish theme to it but didn't have time to implement those mechanics. Overall very good presentation for a game jam!
Kiann
Creator of
Recent community posts
Appreciate it! I was actually really happy with how great the laser firing animations and VFXs turned out, I was super rusty and didn't game dev much for a few months already, the Jam was a good experience for practicing. I had to admit I spent too much time debugging the laser though and didn't have time to help out Bamboo(teammate) with bug fixing on his side.
Thanks alot! We actually have a few other place-able buildings/props thought out, but we were short of time and spent too much time trying to squash a few bugs(still had alot in the end though sadly). Props to Bamboo01 for coding the dialogue system from scratch mid-way through the jam, I think it added to the whole experience. ( I do agree that the first level has a tad too much dialogue and slowness though haha)