Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SuperTempleDudeView game page

PLAY IN BROWSER in Opera GX. A tricky platformer where you are the level.
Submitted by Lava flow games — 17 hours, 19 minutes before the deadline
Add to collection

Play game

SuperTempleDude's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#28382.7423.167
Overall#39662.5502.944
Creativity#40312.6703.083
Presentation#47202.2372.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It fits the theme because you play as the level instead of the character

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

This game has really interesting concepts. i hope that with more time you will be able to polish and add some more levels. Good job!!!

Submitted

The idea is pretty creative, but I would've loved to see more of it. The best levels were the ones with moving platforms, while the ones where you just control the jumps are just ok, and didn't fit the theme very well. The physics were pretty satisfying though. Also the music is great and the zombie is very cute!

Developer(+1)

I can understand that the water only levels didn't feel like they fit the theme because it is kind of like a jump you can only use in certain places. However, I feel like it was a useful mechanic because it was a simple way to add a lot to the game IMO. For example, since you can jump in the entire area it kind of gives a a "variable jump height" that acts like a quick double jump. It also let me easily make swimming and wall jumping. For the physics, I tried doing that thing where the character falls faster after the peak of his jump, but after adding in the trail I feel like I might've done the opposite. And for the moving platforms, I couldn't think of a good way to display where they can fly because they can go to the very edge of their boundaries, and in the end I didn't have time to make it look any different (besides from switching the color of the area). Also, I'm not great at coding moving platforms because they have to push the character if they go towards him so I settled for making the platforms teleport him up if he get's stuck in them. However, I am glad you ended up liking both the moving platforms and the physics. For the zombie art, I actually went to "Kenny's creature mixer" and then I separated his arms to be a separate object and gave the arm sprite an idle, jumping and falling frame. However, I doubt it's very noticeable because he's constantly moving. Lastly, for the music I went into WeVideo and looked for music until I found a good soundtrack, then I exported it as audio only and used it in game.

In conclusion, thank you a lot for your thoughtful analysis and feedback just like everyone else who commented. (-:

Submitted

cool idea for a game.

Developer

Just saw you play it had fun on the stream thanks. (-:

Submitted

This was interesting game!

Great job!

Submitted

It's a fun game, but I can't figure out how to get through stage 5. When I use the the water to jump it just throws me into the lave block directly above.

Based on what I'm seeing it looks like the green character is jumping much higher than he's intended to. I'm just guessing, but it might have something to do with the game running at a lower framerate on my computer (my machine isn't the best). Since this is Gamemaker, are you multiplying movement by "delta_time"? That might be the problem, but I'm not sure.

Developer

Sorry, I can confirm I know this is definitely the problem. I think of it as level 4, but I know what you mean, things in the game are multiplied by a variable called GameSpd, which is like delta_time, only it's multiplied by other things such as whether you have the window open. This was supposed to let me make easy slow motion in some games but it entirely glitches them out. If you still want to play the game, I slightly edited that level and one other in the play in browser version to make it *possible* on lower framerates (*unless your computer is too slow*). However, to play that version you have to have Opera GX (a web browser).

Submitted

Last level was hard and random. Lots of fun though! Good job!

Developer(+1)

You aren't the first to dislike the 4th level, which is understandable. It was the last level in the game so it was a bit of a rush to finish it. The concept was to use the water to do walljumps and to use the water spring momentum mechanic to get past the lava, but I never even introduced that mechanic, leading to confusion and a luck based level. Also, the first part doesn't have anything stopping the player from walking before you've analyzed the level to know what to do.  This can probably be frustrating, so I understand why you might dislike this level. However, I'm glad you enjoyed the rest of the game and thanks for the great feedback!

Submitted

I saw other games exploiting this same concept, but this is the best of them so far. Congrats!

Developer

Thanks! I'm super glad everyone seems to be enjoying the game!

Submitted

Lots of fun! I really enjoyed this concept, the music and difficulty made for a fun playthrough. I had a lot of trouble with the last level though, even with finding out that double jumps are possible, the first part of the level feels like I am spamming jump hoping to get past.

All in all though, I had a lot of fun, I'd love to see more levels too if you ever revisit this project!!

Developer

Thanks a lot! I'm sorry that I didn't have great level design on the last level but I'm glad you had fun. Thank you for the valuable feedback. (-: