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Croc hates math's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #635 | 3.485 | 3.485 |
Overall | #715 | 3.576 | 3.576 |
Creativity | #761 | 3.636 | 3.636 |
Presentation | #1075 | 3.606 | 3.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapon reloads with random numbers that correspond to damage, reload time, and ammo. You can rearrange the numbers.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cute aesthetics!
The gameplay was fun, a very solid twin stick shooter with a twist. Nicely done!
The tutorial was very fun (maybe a bit polishing the text but it was so fun to read the dialogues). I loved the way to move the damage, I really loved to play it. The art was amazing, the sound fitted the mood and the idea was very unique and finally someone wrote the life of the enemies!
Loved the art style, the crocodile is very cute!
The concept is fun, though I feel like the different elements don't quite fit in a satisfying way. I honestly had the most fun when I just left the sidebar as is and played strategically carefully chosing my targets according to damage numbers. But then sometimes the reload time would be very high so I would just run around waiting and then try to kill as many enemies as possible without paying attention to the numbers. On the other hand, fiddling with the sidebar would be ok at the beginning, but as the the game got harder there just isn't enough time so I would just start ignoring it
In general, I quite enjoyed the game, though it would be nice for the different elements to be more balanced
Nice work!
I really liked the tutorial for this game. It gets you interested to play the game, has character, and is well written. The game it self is a twin stick affair. It is polished and a unique mechanic of trying to match the enemy health with a series of values on the side. I guess i'd like to be able to change values easier. as i run away from the horde of plus signs. All in all it was fun and man that intro is great stuff.
Lovely game! The graphics are cool too!! Very well done!
The game is okay, the crocodile is cute, however, by the end I was almost just running in circles to survive. The more enemies came, the easier it was to land a suitable shot, but it quickly turns into a bullet hell.
Easy to pick up, balance seems fair, gets harder as you go along. Good job!
Really enjoyable with great music and style
Plays more like a match game than arithmetic.
A nice throwback to old edutaiment games about arithmetics. Simplistic but cute graphics and potentially addictive gameplay loop. What's not to love?
I really enjoyed this! I loved the fact the dice gave it an element of strategy/puzzle. Just all round a really cool idea.
This was fun! Tricky, but satisfying! Getting a rapid reload of like 10 shots was the best! lol
I love the art and aesthetic! It is so cute! And I had fun playing the game after figuring out how to rearrange the ammo!
But I did wonder how it related to the Roll of the Dice theme a bit.
Love the game, thought the game mechanic was really cool, got a max score of 9600 after a while. All good things other than the slightly strenuous connection to rolling dice.
Great aesthetic, though i feel like the game doesn't reward you enough for getting a perfect match
It was very fun to play! Good game.
I love the presentation!
tho switching bullet need some time to get used to
I love the presentation!
tho switching bullet need some time to get used to