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A jam submission

DICE FACEView game page

a game made for "GMTK Game Jam 2022"
Submitted by Dandelion Garden (@gardendandelio1) — 1 hour, 36 minutes before the deadline
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DICE FACE's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4124.0634.063
Enjoyment#5193.5633.563
Overall#8633.5003.500
Creativity#27042.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player, gimmicks, and a enemy are related to dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I had a lot of fun playing! My only complaint is that the hitpause when hitting something with a high damage move was way to much. Overall really fun game though!

Developer

thanks!

I'll refer to it next time!

Submitted

Nice use of the theme! I thought the slowdown effect on the hit was a bit much, since it was applied on every hit, which kind of lessens the effect it's supposed to have. Other than that it was fun to play around with! 

Developer

thanks!

I'll refer to it next time!

Submitted

Very nice entry. It feels very nice! Good job! 

Developer

Thank you very much!

felt a lot like Mogeko Castle

Developer

Thank you!

Mogeko Castle...?

Submitted

A simple and enjoyable hack and slash. Nice job! The enemy hits affecting the music is excellent.

Developer

thanks!

Submitted

Solid game! Combat felt really good for a 48 hour game. Wish I could of moved a bit faster but other then that nice work!

Developer

thank you!

Submitted

Solid game! The animations have a surprising amount of "oomph" to them considering the short development time frame. Well done!

Developer

thank you very much!

Submitted

Really enjoyed the art and how heavy the attack was!

Developer

thank you!

Good fun. The ability to ready your sword feels a bit useless considering it doesn't reduce how long it takes to swing. The sword swing was also a little too slow in my opinion. Additionally, the ability to dodge infinitely without a cooldown maybe did make maneuvering a bit too simple. 


Something I learned that I really liked was being able to deflect enemy projectiles back at them. though I will say it did kinda trivialize the final encounter. I didn't have to dodge a single attack.


Overall a solid demo and looks pretty good too! Well done.

Developer

thanks!