Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kinsworth

14
Posts
A member registered Aug 04, 2020 · View creator page →

Creator of

Recent community posts

HOT DAMN DUDE! Your game was really REALLY fun lmao.

I left a rating and a comment too! :D

Just wow dude! This is a really fun mini-game and it has such a unique take on it using the playbar from a video as the player to dodge bullets is so good. It took me a bit to properly grasp how things worked out like how the projectiles are reflected only when the "Back" ability, not sure what you called it, is available. Being able to reflect and use the enemy turrets as shields are such good addition and adds a bit of depth to playing it.

AND THAT OH SO GLORIOUS SOUND OF THE "BACK" ABILITY, just blasted my guts when I first heard it!

Great job man I really like your game, I think I'll share it to some of my friends!

Hi there! Please try out my team's game if you want: https://itch.io/jam/brackeys-4/rate/724340

Thanks!

I had fun playing your game! I rated it and left a comment on it too!

Hope you try out the game my team made: https://itch.io/jam/brackeys-4/rate/724340

Thanks! :)

I had fun with it was good although I had a few things that did set me back a bit in  getting into the flow of it.

First off the collision for some objects were a bit unclear because I kept stopping on things that I didn't expect to in which items the character carries gets also stopped by.  The second one is from interacting with the items which incidentally is also related to the first one,  early on when I picked up an item and I'd get stuck I wasn't sure if I was still carrying said item. Another instance is when the player jumps back to the present after the rewind where the item stops getting carried, it didn't really feel like, to me at least, I was carrying an item around. Maybe having a clearer visual feedback that I am carrying or not carrying something might've helped. Lastly is the visual clarification and feedback of the UI where if your oxygen tank is drained it starts draining your HP. In the 1st or 2nd stage I was still trying to figure out how I'm not dead yet when my O2 tank is already depleted, it was only when I finally noticed my HP bar draining did I get it. Maybe have a glow effect on the HP when it starts to deplete so it would be more noticeable.

I honestly did have fun with the game though and the puzzle were challenging (and a bit frustrating lol). The rewind mechanic you had reminded me of that one stage in Titanfall 2  where you switch between past and present was pretty cool. Your art was top notch as well!

Great work on the game!

I had fun playing your game dude. It was definitely a unique one, I left a comment and  rated it too!

Hope you try out and rate  the game my team made: https://itch.io/jam/brackeys-4/rate/724340

I really liked the game! Great choice on the sounds, I actually thought  that the background sound of the  tachyon harvesting might become irritating but it wasn't. The tachyon harvesting visual is just so awesome, the shader added  with the fitting glow and particle effects was just sheer eye candy. I actually played through 3 times to see if I can press the abort with the least amount of time difference from the goal to see if there was another ending.

Overall great job! :D

The  game is very fun I wish there was another level I could play through!

I have a gripes which is the placing of the energy orbs. Some energy orbs could've been placed in less tight areas, I understand sometimes placing them in tight areas are regarded for difficulty but when its done rather early, I believe its the 2nd or 3rd orb after starting, it can be a  bit frustrating.

I really liked the flow the game got me into, Great Job! :)

Hey there please rate and comment on my team's game:

https://itch.io/jam/brackeys-4/rate/724340#post-1839596

I'll do my best to play and rate on everyone else's game here

Thanks! :)

I'll be honest here I like the game but at the same time there is this one bug that is annoying and just simply frustrating. Previous comments have already stated this and that is the jump where it doesn't always work and its a literally instantaneous jump that is just annoying to control.

I've always liked the vibe of sidescrollers and toy theme is nice and being able to wind up at the cost of health is a good premise.

Glad you liked it! Thanks for the feedback :)

Hey there I've played your game and overall I enjoyed it, I left a comment and rated it too!

Check out the game my team submitted as well when you can: https://itch.io/jam/brackeys-4/rate/724340

Thanks!

The game overall is a good experience but like as those who previously commented there are points where I continue walking once I reach the end and the camera just drops and I get stuck.

The air ducts used by the player in baby form aren't exactly "catching" so to speak so around the 2nd stage I didn't exactly notice the air duct that was supposed to lead me downwards.

I enjoyed it  overall though and the choice of music is nice gets me into the flow of playing through.

:D