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The White Knight: Last Cell Standing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #428 | 4.207 | 4.207 |
Overall | #1384 | 3.529 | 3.529 |
Enjoyment | #1778 | 3.241 | 3.241 |
Creativity | #2996 | 3.138 | 3.138 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game takes place at a microscopic scale, with a personified white blood cell only micrometers wide defending their body from the viruses of the outside world.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Great art, good sounds, fun game! Very good job.
This is so cool???!!! Awesome art
The style, oh my, that looks so good!
Everything looks so cool, and apart from some jank (I wish the melee length was longer) the gameplay was very crisp and fluid.
The art is awesome, I love it ! Impressive to have done all this during the jam! You can be proud, the combat game feel is really good :)
The game mechanics and combat all felt great! My only gripe was that the collision box of the jumping enemy was too large or too active. Most of my hits from him felt underserved.
other than that, well done with this one!
Great concept and a very neat art style. The hook also felt great. Good job!
The game was amazing! The illustrations and art style is so good! The gameplay felt quick and engaging, especially because of the timer and the trade off of losing health when using the abilities. Kiting the enemies also felt like a lot of fun because of the short range of the character and the large hitbox of the enemy. It felt very rewarding when I was able to beat the game on only a tick of health. Some problems I encountered were the grappling hooks short cooldown. Although zipping around the game was a lot of fun, the invulnerability it gave also grants the player the ability to face tank all enemies without having to kite them, combined with the health siphon. Pressing LMB and RMB at the same time will easily speed through the game. Enemies were also sometimes hard to find, especially when looking for the last one. Otherwise, great game! I enjoyed playing it!!!
Cool take on the theme! grappling around felt very enjoyable and snappy! A very nice message as well :) One thing I noticed was only one of the diagonal-facing sprites for the player was showing which was interesting but definitely didnt harm the game in any way. Good stuff!
Really loved how nice it felt mechanically, was a joy to just swing around with the grappling hook and go ham. Couldn't help being reminded of the Hades conversation cut-ins whenever the knight started talking which I was a big fan of and this was definitely a unique take on the theme. Only thing was I wish there had been more of (aside from the game itself) was an explanation on how the Q and E abilities worked before I used them? And they didn't seem to do enough damage to be worth the health using them? But yeah this is great and big kudos for soundtrack and SFX!!
very nice art style <3
Helps you breathe deeply)