Tysm!! :D
KitDev
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Amazing game from what I've played, had to stop though since mashing the Z button to swim really hurt my hand ><
Amazing presentation, camera's a bit janky but it's a pixel game so that's to be expected, and great enemy designs ^^
Controler support would be appreciated in an update, as the keyboard ones hurt my hands after a while
(Man I've been forgetting to reply to these-)
I'm so glad you liked it ^^ I admit I did overreact a bit to the bugs in the jam version, in my defense, they added up fast ^^; I'm so glad you liked the levels and I do plan on continuing, even if progress is a bit slow ^^;
(Btw I'm sorry that the final time doesnt display correctly on the jam version, forgot to copypaste the timer display code ^^; It should say 8:47)
RUUKOTO GAME RUUKOTO GAME RUUKOTO GA-
ahem
This game was honestly amazing. Even if the gameplay was more on the basic side, the story was beautiful, and it was an amazing use for the best background Touhou (eat your heart out, Daiyousei)
I had to resist rating 5 stars for the concept alone when I first booted it up, but upon playing it, it's definitely earned said 5 star rating ^^
Tysm! And sorry, I think there may be a bit of a problem I didn't notice on that front, as it happened on stream too... My best guess is to do with failing to reset some kinda variable >< When I get some free time I'm gonna make a patch (when I identify the issue)
Also yeah, I did kinda rush the difficulty balancing at the end of the jam ^^; I think I came up with something servicable enough though ^^
Tysm!! I was inspired by the whole thing Violet Detector did (Though I havent played it, i did look at some footage) and the complaints a lot of people had about the duo bullet patterns having no synergy, I wanted to make double boss patterns that'd work together, so i'm glad it seems to have worked out ^^
Tysm for the feedback! I originally meant to add in background changes (The Hakurei Shrine for stage 1, a Stage for stage 3, etc.) but ran out of time, will definitely add those in a post jam version (Which tbh i'll wait for summer to end if I ever do, coding under the heat is unbearable X.X). Tysm for the graphical feedback ^^ I do apologise for the short player invincibility period, we meant to have bombs but they ended up breaking everything so I had to cut them, and didn't really compensate for it ><; And I do kinda agree with ya on the point that I should have included more crossgame ships, as a crossgame enjoyer myself (3 of the stages I had to cut for time were crossgame ones)
No worries btw, I really appreciate the criticism ^^