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Kitsu

27
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46
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A member registered Feb 27, 2014 · View creator page →

Creator of

Recent community posts

this was a great experience, the atmosphere was cool and the execution of the controls with the limited buttons was clever!

I love how the lamp interacts with the world in a complicated yet straightforward way that makes each interaction interesting. Also love the different capture abilities, especially the teleporting one!

Very smooth movement, a really neat gameplay concept, and amazing art!

I loved the idea of having these puzzles with the lights and them turning on and off and how that affects the other objects in the game!

I thought that the idea of using the bell to find the different puzzle parts and then recreating the required shape was pretty neat!

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I liked the static effect on the tv, it's too bad there wasn't any sports on. Though the jumpscare did get me...!

I liked the art for the floating pumpkins and mummies, they were cute!

This was a cute game with an interesting gameplay loop, getting the crystals to fill in their shapes was a neat idea!

I enjoyed the idea of having different minigames every time you sleep, but wao this guy drinks a lot of water over the night!

I liked the jump turning the player into a bat and the little dash!

The timeloop was an interesting twist to the tile-based movement and the idea of having limited time. Also the golem is really cute! There was also a really interesting story in there, too, though i wasn't able to see all of it yet!

The slimes were cute!

Really loved the theme and the execution of the first person adventure gameplay within a roughly gameboy-esque presentation! The atmosphere was great and the lighting effects really added to everything!

The designs of the main character and the boss were both really interesting. Also intrigued by the meta story behind the creation of the game!

I like the art and the music was great. Also a very cute theme with the ghosts and the cat!

I liked the atmosphere of the dark house and the need to switch between the shotgun and the flashlight. Also the shotgun lighting up the room was a nice touch.

The shift of moving from the house to the outside and then finally the cthulu boss guy was also really cool, especially with the great backgrounds!

The red in the palette really stood out and I loved how the light interacted with the world. And the trees in the background work really well for the atmosphere. And while some of the main combat was a little simplistic, it still worked really well altogether with the roguelite powerups!

Nice work!

I'm sorry, i was unable to play your game, i might try it again if you're able to get it working again.

Also good luck in high school!

this game has a cute artstyle!

afaik it works best on windows, but also works on mac. idk about linux support.

It's currently counting it pixel by pixel and skipping every other pixel. My latest version is doing the same, though it's now skipping over 2 pixels in each direction, so i could reduce the number of pixels checked each frame from 480 to 120 without increasing the calculating time too much. This seems to have reduced the CPU and GPU loads per frame significantly.

I considered downsampling thanks to your suggestion. Unfortunately, it seems gamemaker doesn't have a good way to downsample surfaces outside of, like, redrawing the surface onto another smaller surface, so i figured i could accomplish mostly the same thing by just skipping pixels. The way i went could theoretically lead to cases where some crucial line of ink is skipped that downsampling could have avoided, but i find it unlikely to occur... Downsampling would probably be the better, more accurate, and probably more scalable approach anyways though, so i might try it in the future. Thanks again for suggesting it!

It's working now!

Your page is missing? got a 404... :<

This is pretty good! Nice aesthetic and pixel work!

Real nice!
Though i think i mightve run into a bug? The boss spawned almost immediately after the second section started, and then after i killed all the smaller enemies, the player character just walked to the right and wouldn't do anything else; meanwhile, the boss was there, shooting me lol

there are now

Go to the game page for instructions on how to run the server!! https://kitisplode.itch.io/splatgun