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The Collapsing Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #200 | 3.455 | 3.455 |
Fun | #302 | 3.364 | 3.364 |
Graphics | #361 | 3.591 | 3.591 |
Game Design | #477 | 3.227 | 3.227 |
Overall | #499 | 3.136 | 3.136 |
Innovation | #708 | 2.727 | 2.727 |
Theme | #910 | 2.455 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Main player is struggling with his perception on reality and can not tell if his adventure is real or just in his dreams.
Did you write all the code and made all the assets from scratch?
Some assets are sourced. All code we wrote.
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Comments
You have a nice foundation for an adventure game. It's an interesting take on the theme and it looks nice. Good job :)
The graphics and the audio are great, and the movement feels smooth. Inventory and objective is slightly confusing.
This graphics are great! I had a lot of fun playing it! I rated.
Having fun playing it.
I think you needed to make it more clear that the main character is dreaming.
The movement feels super clean and the music is cool!
Also I liked the player's design!
Cool game, would have liked a pick up sound when collecting coins and items, also game crashed randomly for me. But got the making of a great game . Nice work
You have yourself a really great start here. The feedback of hitting and destroying enemies feels great. I don't think this was intentional, but sometimes when I hit an enemy, the game would stutter a little bit. Honestly, that actually added to the impact of the hit for me, so I might consider implementing that as a feature. I'm a sucker for unique control schemes and I like what you've done here. Obviously, some tuning on the movement, especially attacking while moving, could use some work, but I like where it's going. Graphics are pleasant, and the enemies are pretty well designed considering how short of time you had and how short the game is. Nice variety in the enemies, too. Very well done.
Nice idea and visual. There is room for improvement but all in all, a really nice submission 🎉
Nice game, I like the art and the combat feels nice. Sometimes the walking while attacking is a bit annoying and the inventory looks a bit buggy, but all in all, well done!
Cool stuff! I was a bit confused at first since nothing seemed to hurt me and the controls weren't instructed but after a restart, I found myself liking how the combat feels.
Cool little game! Despite the lack of objective, I find it quite fun adventuring and slaying monster. Great work!
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cool game, nice effort, Rated!
i'd love to get some feedback on my game too ;) https://itch.io/jam/brackeys-7/rate/1418965
Cool little game. I think the player should stop moving when they attack. I kept walking into enemies when trying to kill them.
Very fun game! Great job!
Man, this game is amazing. Great graphics, and audio, but the theme is hard to pick up on without looking at your explanation, I also got stuck. It is a difficult game, but considering the time limit, I am shocked you could make this. A tutorial is needed though, since I basically had to figure it all out myself. Besides those things this is absolutely shocking, that you could make this game in the time limit.
Man, this game is amazing. Great graphics, and audio, but the theme is hard to pick up on without looking at your explanation, I also got stuck. It is a difficult game, but considering the time limit, I am shocked you could make this. A tutorial is needed though, since I basically had to figure it all out myself. Besides those things this is absolutely shocking, that you could make this game in the time limit.
Ay yo! I super loved this little game. I do absolutely know the exact tutorial you used to make this game in godot cause I tried it out a year ago for a sequal to my last game jam! (and spoilers) You did such a better job than I did xD. I do seriously love this, sure it's got some coding errors involving the menu system and while I think the moment sliding when attacking was a bug, I really like how it made attacks feel more monumental. I think the music choice was fantastic, but I think that if you were to move forward with this project at all I'd suggest that both with the theme and music choice, if the color palette alone was more "pastel" with maybe occasional flutters of petals or leaves in the wind it'd perfectly sum up the vibe.
No joke, for the first game I've played in this jam coming back from a two day break, I really really enjoyed it, I had a lot of fun going around collecting things and also, I way prefer the way you walk through grass to most games where you have to cut every slice especially if your only attack can hit like 1-2 tiles. Great job!
Nice game rated it, pls check out my game also if you don't mind - https://itch.io/jam/brackeys-7/rate/1418152