Open source is worth the wait in the long run when you can do anything. Godot is a good choice I think.
Kirito
Creator of
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We had a lot of technical problems in the end leading to a rushed release with some gamebreaking bugs that hindered tower placement and unlocking, also including no sounds playing, sorry TT
We fixed most of them. It should be playable now till the end. You need to click waste to gather resources. The first tower can‘t fight, it‘s only needed to place other towers. We added that functionality to the main coral you start with to make that clearer.
Godot! <3
Richtig tolles Spiel, hab fast ne Stunde gespielt :D
Aber gibt noch viele Kleinigkeiten die echt nerven xD (1.0.2)
- Die Minions bleiben ständig irgendwo hängen. Besonders an der Fabrik und an den Ecken die beim Kaufen von Gebieten über bleiben. Man kann sie selbst dann etwas schieben, aber das macht man ja mehr als sonst was haha
- Da die Maus immer gefangen wird kann man nicht Vollbild spielen
- Wenn man weg und wieder hinläuft kann man schneller minions kaufen als gedacht, die neuen verhalten sich dann ziemlich merkwürdig xD
This game is actually quite fun. I think that could be a nice mobile puzzle game if you iron out the bugs.
The art and music are awesome, the puzzle design is good.
It's quite janky though. The movement is not very predictable. The interaction with the ladder is often very buggy, sometimes it climbs it down. Sometimes it continues the direction at top, sometimes it doesn't. I don't get why I can place the portal at some location and not others. That makes some levels try and error, which is not that fun.
But it has some potential, good job :D
PS: The text at the end is not very readable.
The idea is great xD
A great puzzle game with a nice difficulty curve. The levels add something new each time. I like that a lot. Also like the ballish artstyle, it's consistent.
Things I would improve:
- Took me a while to figure out how to close the tutorial text xD Maybe make that X more prominent, or just allow it to be closed with E
- There seem to be some lines on the wall sometimes, I only played the web version though
- I thought you have to hold E to roll stuff, holding it while moving diagonally was a challenge. Felt a bit better though, maybe use space and make it holding
- I didn't understand the crate at first. I thought you can use it as cover, but that you "wear" it makes it way more useful. The first time you see the crate it should be easier to try it out
I love it! It's really fun to play.
I played the web version first and then the download version.
To be able to see the decks is a great addition.
The music adds a lot to the game, but get's a bit repetitive after some time. The new effects are nice to watch.
Things I would improve:
- The text wrapping line while revealing makes it hard to read. I don't know gamemaker, but for godot you would set the clipping behavior to after shaping, maybe there is something similar
- Automatically end the round if you have no mana left
- Heal the character you played, at least a bit. I guess swapping characters is the main thing, but it feels like swapping everytime to heal is almost always the best strategy, also to have less cards seems to be better. Maybe be able to swap one out instead of adding a new everytime
- Beating satan felt a bit less rewarding than winning as satan, while it was harder to beat him, at least it felt like that for me
Yea, you can destroy parts with right-click. You have 5 bombs for that, but destroying multiple blocks can make things even more complicated as you can only move blocks that have one possible direction :D I was hoping this could be an interesting mechanic, but didn't have time to put the finishing touches on it. The best strategy is probably just to clear one piece, solve the puzzle normally, and then use the remaining bombs to solve it only at the end.
There are multiple outcomes depending on how many dreams you solve. If you don‘t finish the puzzle in time, the game is „failed“. (Sad face on the sleeper)
The constellation puzzle worked for all testers 🤔 It doesn‘t have the best performance, maybe it laggs a bit? Have you tried to start with the green star?
Fixed some bugs. Too late, but if you want to see how the harpoon was supposed to work: https://kob-kirito.itch.io/critter-catcher-v2