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A jam submission

Dream WalkerView game page

Delve into this sleepy village. View the stories & aspiratios of townsfolk. Soothe or devastate their dreams.
Submitted by ZeeHatcher, yumaikas (@yumaikas), SirSunstone, AniMerrill Productions, Kirito, tracezhu, Silivar — 36 minutes, 49 seconds before the deadline
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Dream Walker's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.5294.529
Originality#143.8243.824
Graphics#243.7653.765
Overall#243.3113.311
Audio#403.1183.118
Controls#502.8242.824
Fun#612.6472.647
Accessibility#652.4712.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2

Wildcards Used
A Fork in the Road

Game Description
Play as an acolyte, with the power to enter into peoples' dreams. Help soothe them in their dreams, or devastate them, it is up to you.

How does your game tie into the theme?
You enter into peoples' dreams, which can range from the silly and wild, to the scary and unknown.

Source(s)
N/A

Discord Username(s)
Kirito, yumaikas, Zedzee, ZeeHatcher, AniMerrill, Polegacy, SirSunstone, Silivar

Participation Level (GWJ Only)
1

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

It seems that you tried to put too many spices into a single dish.  I blow a piece to move others but that is a part of the picture without which it should be incomplete. But to my surprise as the time ends, the complete picture automatically comes out(though I was struggling to put the pieces in correct order and not finished yet). In the second puzzle I could not drag the constellation. Don't know why ? 

Developer

There are multiple outcomes depending on how many dreams you solve. If you don‘t finish the puzzle in time, the game is „failed“. (Sad face on the sleeper)

The constellation puzzle worked for all testers 🤔 It doesn‘t have the best performance, maybe it laggs a bit? Have you tried to start with the green star?

Submitted(+1)

Hmm..... It works 👍

Submitted

It seems that you tried to put too many spices into a single dish.  I blow a piece to move others but that is a part of the picture without which it should be incomplete. But to my surprise as the time ends, the complete picture automatically comes out(though I was struggling to put the pieces in correct order and not finished yet). In the second puzzle I could not drag the constellation. Don't know why ? 

Submitted

Feels like a large game that took a long time to make by the way it is structured. I could not solve the block sliding puzzle because all the fields were full and no space to slide to or did I not understand it ?

Developer(+1)

I believe you can right click to destroy a piece (or more than one, though doing that seems to make things more difficult)

Developer

Yea, you can destroy parts with right-click. You have 5 bombs for that, but destroying multiple blocks can make things even more complicated as you can only move blocks that have one possible direction :D I was hoping this could be an interesting mechanic, but didn't have time to put the finishing touches on it. The best strategy is probably just to clear one piece, solve the puzzle normally, and then use the remaining bombs to solve it only at the end.

Submitted

i really loved the premise! i kind of expected to continue playing as the little ghost inside a new dream world when i first started. So I was a little disappointed when i got my first minigame which was the block sliding puzzle and no ghost hero :(

but overall really great ambitious scope, and executed really well! Great work !

Submitted

Fun game and good use of the theme. I liked the animal petting minigame but the UI meter at the top was a bit difficult to see, the background and the bar blended in. On the constellation minigame it wouldn't let me trace the heart constellation but I really liked the concept.!

Submitted

very interesting concept! i loved the constellation level. i also liked the clock, but i am low IQ xD

Submitted (1 edit)

You stumped me right off the bat, with the Antikythera minigame.

Submitted

  • Theme:  Main tie in through the overworld and diving into people's dreams
  • Fun:  The risk/reward of the minigames being only once chance to finish was really neat. However, that meant it felt very punishing to play the games that were harder to understand the game loop (the clock and sliding puzzle)  
  • Controls: Similar to above, some games were intuitive others were challenging (the animal one was the most unclear followed by sliding puzzle)
  • Graphics:  The art was great
  • Audio:   No feedback
  • A11y:  No feedback
  • Originality:  Dream diving plus the risk/reward made this a cool take on the minigame genre
Submitted(+1)

Very interesting take on it! I like the set of minigames that you chose. I did find the image puzzle to be extremely difficult, but in all, the game was pretty enjoyable. The only thing I'd note is that ghosts, weighing virtually nothing, would have almost no momentum. :P

Submitted

great game, the controls are smooth, art is great. minigames are quite fun and different.

Submitted

Bro I had this exact same idea at first.