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A jam submission

Angry foodsView game page

A funny war between foods and a chef!
Submitted by Digi Dreams — 2 hours, 55 seconds before the deadline
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Angry foods's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#273.5003.500
Overall#473.2923.292
Gameplay/Design#503.3333.333
Audio#593.1673.167
Graphics#663.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
All things!

What did you update?
1. Some bugs fixed.
2. Now, our game has 3 different maps!
3. Animations added to foods.
4. Help section added.

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Comments

Submitted

really fun teleport mechanic! i think a bigger map would be nice

Submitted

pretty cool. sharp controls. Fun to play. Like the simple art style. The sound was decent. Music cool. Could use some power up or similar. The teleporting threw me off at first but ended up being pretty interesting. Fun game overall

Developer

Thanks for your feedback!

In our game, if you get enough score, you can use new powerful dishes which have more power than white dish. (More speed, Less teleport timer) But It is very hard to get them. Maybe I will take it easier in the next version.

Submitted

Great game and I really like the music! I would recommend adding a way to chose which map you play on and adding health bars to enemies

Developer

Thanks for your feedback!

Yeah I'm going to add  a map selector in the next version. Adding health bars to the enemies sounds great too.

Submitted

Fun game, but i'd add too that it needs to have a map selection, are the maps in different themes? Cause that also could make the game more interesting. The camera following the dish was on point. Just great mechanic. 

Regarding music, i was not really fond to it. i'd say at some point it became a bit annoying so had to turn the volume down. Maybe even with an 8 bits track but more lo-fi inclined, or if it's going to be adding to the feeling of rush to it, maybe mixing two different tracks that changes over time?

In any case, the game is really fun. If you add like different power ups over time, and such. Will make it like a really crazy and fun game. Keep up with the great work!

Developer(+1)

Thanks for your feedback!

Yeah, the game needs a map selection section. Maps made with two different themes. Maybe new themes in the future?

About music, I prefer a music with the feeling of rush. Mixing two different tracks sounds great, too. I will think about it.

Submitted

The screen curve effect gives me motion sickness, can it be turned off? Also how I get the other maps?

Developer (1 edit)

I will create a settings section for turning off the TV effect. Also maps display randomly. As I see here, I should create a page to choose the map, too.

I will let you know after updating.

Deleted 1 year ago
Submitted

The concept of this one felt a bit cumbersome, even after I saw the tutorial, and there were also some collision issues. I couldn't really get a score above 10 or so even after several tries. It's also weird that the stages seem to be selected randomly rather than there being a stage select screen or something. The music and design of the food is delightfully goofy, though.

Developer

Thanks for your feedback!

I know about collision issues. They will be fixed in the next update. About scores, you can get better scores after playing a lot but yeah, I should change the GamePlay. Also, I will create a map selector page. 

(1 edit)

Music is very appropriate. Even a very small stereo effect in the soundtrack.

The beaming into other positions is great. Especially since you can also see where it's going. Adding the time factor here makes it more exciting, nice.

Something that bothers me is when I'm running along a wall or bush and false white also wants to run into the wall itself, that I get slowed down. But can also be intentional.

Maybe now and then a few goodies would be nice, so that you could protect yourself for example, with a shield briefly.

Developer (1 edit)

Thanks for your feedback!

I will check the player movement again and use your idea about shields in the next versions.