Thank you. We did actually play with the idea of having objects on the map that had collision but decide that it needed some more polish and play testing before adding it in so decided to scrap it. However if we do flesh out the game more that would definitely be something that we include.
Thank you. We have always liked playing with the idea of having to sacrifice something to get something, but I think this is the first time we actually managed to execute it well.
Thanks. Yeah the blocks were meant to replace the standard upgrade system found in most survivor games. With the added mechanic of sacrificing an upgrade for a round in order to make it stronger at the next level up. Glad to hear you enjoyed it.
Nice work. You managed to capture beauty of the classic while still putting a fresh spin on it. I really liked the art. The game was really polished and played smooth.