I have no idea what I just played. 10/10
The visual style works in a way that is so good that I can't even put it into words. The progression from "normal sheep" to "eldrich abomination" is absolutely hilarious, and the photorealistic bricks clash with everything else in just the right way. The final boss is somewhat tedious, as it's hard to see where the lasers are without a floor, but it was still very enjoyable. And, the music choice was just PERFECT as well. This might be my favorite game from the jam!
KOTOB
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I gotta say, the thumbnail definitely drew me into this game, and I was not disappointed! I love the art style, and the movement feels sufficiently fluid and complex, despite the somewhat wacky controls. The boss designs were exceptional, and definitely held my interest- I just wish there were more of them! Definitely a great entry overall.
This game is amazing! It feels exceptionally polished, and it's clear a lot of effort went into this. Sure, it's a bit easy, but I personally appreciate that, because I'm not great at this type of game. The visual style is stunning, and the music and sound design perfectly complements the action. I love it!
This is all coming from someone who has played way too much Titanfall 2.
So... the movement in this game... eh. I really have a problem with the wallrunning. The player feels a bit too weightless, and often ends up wallrunning backwards if they hit the wall the wrong way. Also, holding SPACE while hitting the wall causes you to instantly jump off (which can be fixed by replacing GetButton with GetButtonDown).
Another issue I have is with the levels. Many of the parkour sequences are way too precice to land, especially when you take into account the limited strafing and lack of a double jump. There's also some other issues related to the flow. For example, you come across an enemy who has a shotgun. Do you take his shotgun, or do you keep your grapple gun? In that level, if you took the shotgun, you would come across an unbeatable gap. Another level issue is the inability to try something again once you've messed it up. Some puzzles require you to have an insane amount of momentum, and losing that will make the level unbeatable.
Overall, I think this game has potential to make a great Steam release, it just needs it's movement and level design improved.
Beta six came out a while ago. In fact, we are now on Beta 13. So, if you want that, then give SteelRaven7 $15 on steam- https://store.steampowered.com/app/636480/Ravenfield/ . Do some research before posting.
Also, posting the new versions of Ravenfield are illegal. So it's not going to be here.