Oh wow, thank you for telling me about this video. I'll check it out in the evening.
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Wow, what a sweet comment. Thank you very much! I'm glad to hear that you enjoyed the game for the most part.
I agree with you on that the ending falls flat. Creating a second game to answer open questions is totally an option and I'll definitively consider your suggestion regarding Elaine's point of view once I start development.
Thanks for playing! :)
Hey there,
I had quite some fun playing your game, especially with it's battle system. Combat felt fast paced due to the party members attacking simultaneously and changing classes and therefore discovering new skills constantly was a pretty cool mechanic in general.
The story's premise has great potential, but could've been a bit deeper. I did enjoy the conversations between the three siblings though. Oh, and I love how you made the little intro. The default assets make it look a bit quirky, but It was a really cool story introduction.
Hey there,
your game gave me a good laugh. The boss conversations and especially the ending was hilarious. Good job!
The rock-paper-scissors combat gave me some Pokémon vibes. I don't quite get why fire is supposed to be strong agains lightning and vice versa. I feel that ice magic would've been a better fit, but I love the whole system nonetheless.
The fights could've been a lot tougher in my opinion. I managed to avoid every single fight that was not necessary and still had an easy time against all of the bosses. I still enjoyed myself overall.
Thanks again for playing! I'm glad you enjoyed the game.
Also thanks for pointing out the possible softlock. My idea was to challenge the player's memory, hence why you aren't allowed to look into your keyword list during this specific conversation. However I should've implemented a mechanic that lets the player finish the game even if they can't solve the conversation. Maybe I'll upload an updated version after the jam's voting period.