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Kythulhu

13
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A member registered 49 days ago · View creator page →

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I am the creator of both the robot and the flying enemies,  and I agree with your points ! I had to scramble to finish the project and most of the points mentioned  I knew where going to be issues, I learned a lot though!

I agree with all those points!

there was so much I planned to do but I started a job and lost all my bandwidth, I've learned so much though, and the next jam I'll have something with more variety 😁

I think that what was there felt polished, but the lack of audio and hit feedback made it feel flat, having some camera feedback when firing along with some sound fx would go a long way I think. Good job!

I hade a lot of fun with this! the only thing that comes to mind is the platforming is rough, which wouldn't be an issue but resetting due to the jumping or block physics being off feels bad, other than that I had a good time!

I had the info in the description but next jam I will make sure I have a clear tutorial! thank you for the feedback!

I had a lot of fun with this, I think having a spot to save your food so you could have a few items made at once would have been good, and it felt a bit chaotic at the beginning until I understood what food qualified as what. I had fun!

I will definitely get some practice with spawning changes before the next jam!

A good tutorial is a must next time I make a game!

When I am at my pc next I will! I ended up having a bunch of life stuff cut out a bunch of time but I have learned sooo much from this, the next jam I'm in will have a more functioning game!

I had to do so many bug fixes on this lol, i appreciate you playing the game! Ill check yours out before the end of the event!

I fixed the audio issue! 

I already have discovered a number of bugs, If I have time before the submission time I will fix the audio issues