I liked the creativity with this control scheme. Requires too much effort for my taste, so couldn't finish it, but very nice Foddian submission.
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Mt. Kyebarod's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #9 | 3.786 | 3.786 |
Gameplay | #27 | 3.286 | 3.286 |
Overall | #33 | 2.893 | 2.893 |
Theme | #36 | 3.143 | 3.143 |
Sound | #68 | 1.357 | 1.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really good! And I don't want to know how much code was required to make the space bar work lol. It was hard at first but eventually I realized I could just drag in the direction I wanted and it would go that way & it got really fun. Fun use of spatial reasoning, and very intuitive controls. Also I like how your momentum doesn't reset when you hit a wall so you can do cool tricks like wrapping around a corner :)
Most unique control scheme I have ever seen I think. Which is aided by impactful and strong visual feedback.
Once you got the hang of the game it all make sense.
but I think from a practical standpoint sliding you hand across your keyboard might give each player a very different experience of the game depending of their size, and type of key board.
Really cool game though
it's very clever, it took me a long time to figure out that you could slide on several keys at once, but once you've got the hang of it, it's a great original game!
I accidentally closed my browser and spammed jibberish in another window because of this game. 10/10, this game is spectacular
WHAT, I have never seen this way of controlling your character in a videogame before, really original controls
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