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LampShady

14
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1
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A member registered Jun 13, 2020 · View creator page →

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I love it when stories make gods feel human in their own flawed, godly way. The dialogue and art are on point as well and the concept is a fun take on the theme as well. 

Really impressed with the depth of the seemingly simple concept. I had a few of those wonderful ah-hah moments with how scaling also moved blocks around.

Nice! I think it's really sweet that you and your wife were able to bring your kids' imaginations to life. I know people are talking about how difficult it is to move the tank, but I really like the tank's style of movement. I think it's a much more unique way of moving around and encapsulates the feeling of a vehicle. Maybe it would help if there was a clearer indicator of which way the tank was facing?

Neat and easy-to-pick-up puzzler. I liked building the city and seeing the zoom-out at the end.

Well-executed concept! It was surprisingly difficult to get everything to line up how you'd think it would.

Ha, the characters literally scale as they get built. Brilliant. Love all the characters too and managing them was engaging.  

I thought the multi-purpose scaling of the jet-back was really cool! Although I do not envy that lil bug's back tomorrow morning.

Really charming art and got a few good chuckles out of me as well. How do I get rid of this mustache? I know, genetic mutation!

What a cute little game and a unique take on scaling! I hope I don't get quickly overwhelmed by evil icebergs and inadvertently many penguins. 

Cute! Glad I could help get Bryzt get home.

Serene and surprisingly engaging. Reminded me a lot of some board games. 

CUBE BOY ROCKS🗣️❗❗❗

Cute! Reminds me of the snowman level in Katamari 

While it plays differently than classic Snake, I love that it still encapsulates the feeling of having to play around your previous moves.