Nice mechanic, I like the scaling and stretching! Good work finishing the game.
Play game
Shape Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #303 | 4.135 | 4.135 |
Enjoyment | #313 | 3.904 | 3.904 |
Overall | #319 | 3.987 | 3.987 |
Style | #903 | 3.923 | 3.923 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You change your size to complete some short puzzle-platforming challenges.
Development Time
(Optional) Please credit all assets you've used
MUSIC:
"Getting it Done" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Comments
I loved it! The puzzles were very well designed and the perfect difficulty, and the mechanics were on point. I only wish there were more control options like WASD and the up arrow/W to jump, but I got used to using Z very quickly. Great game!
Thanks for playing! I’m glad you found the difficulty well-adjusted since I was a bit concerned it might have been too easy or hard.
If I decide to work on the game more after the jam voting period is over, I’ll add more options for controls - it’s a bit of feedback I’ve gotten multiple times already so I’d be sure to address it!
Creative, really enjoyable and engaging gameplay with matching retro aesthetic! Love it so much. 😍
Very fun puzzles and concept. The only thing is that, personally, using 'Z' to jump feels a bit weird. Maybe consider switching the jump to the up arrow instead?. Overall, good game, good job! :)
Great submission, looks and feels very polished and I loved the puzzle concept and game design
Pretty fun! I gave you the full 5 stars on each, it's also very polished!
Interesting puzzle concept and fun to solve. Took a while to realise the pink boxes' sizes swap with the character's size.
Thanks for the feedback!
The fact that the sizes were getting swapped was something I could have made a bit clearer I think. Since submitting the game, I’ve experimented a bit with the camera zoom so that it only partially zooms when the player changes size - I think that change makes the player’s new size a bit clearer. I might release an updated version of the game with improved mechanics, design, etc. once the jam voting period is over.
Thanks for playing! Glad you enjoyed it.
I actually didn’t initially plan to have the player swap places with the blocks - it ended up being a solution to a problem I encountered when testing. At first, the player and block would only swap sizes, but this meant that the player/block could become too big for the position they were currently in; swapping places prevented this.
Wow
This game is INCREDIBLE!
The puzzles are so well designed, the pixel art is cute, the level's difficulty , wow
This deserves a lot more
only feedback, the controls were really unnatural if you know what i mean, i have never been a fan of jumping with z, but the rest is really really really good, wow
Beautiful game! The scaling mechanic perfectly adheres to the theme and the game it's very well designed.
Great puzzle game! You've managed to make a consistent art style and implement interesting mechanics! Very good!
Sometimes I feel myself a little bit disoriented but overall I had my fun of the game!
Also, squashed sprites texture looks a little bit cheap so might be better to use something like 9-tile sprite, where corners are stable and boarders are tiling!
But anyway, great game! Hope to see you featured in the Mark's video! And don't forget to check our game too!
Really nice difficulty progression in this! I felt like the levels introduced mechanics in a way where it was very easy to learn, even when the puzzles got more challenging. Nicely done!
Such a great game! Really enjoyed playing this! Great mechanic and puzzles. Love the art style and music too! Great job! 👍
That was super polished! I felt like each level was crafted super well to teach me just one new thing clearly. Got stuck on the locksmith level, would be cool to have a simple sort of hint system to get un-stuck
Was thinking about scaling the character during the jam but didn't actual implement it for our submission. The execution here is smart! great work!
Leave a comment
Log in with itch.io to leave a comment.