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Shape Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #303 | 4.135 | 4.135 |
Enjoyment | #313 | 3.904 | 3.904 |
Overall | #319 | 3.987 | 3.987 |
Style | #903 | 3.923 | 3.923 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You change your size to complete some short puzzle-platforming challenges.
Development Time
96 hours
(Optional) Please credit all assets you've used
MUSIC:
"Getting it Done" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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Comments
Nice mechanic, I like the scaling and stretching! Good work finishing the game.
Thanks for playing! Glad you liked it.
I loved it! The puzzles were very well designed and the perfect difficulty, and the mechanics were on point. I only wish there were more control options like WASD and the up arrow/W to jump, but I got used to using Z very quickly. Great game!
Thanks for playing! I’m glad you found the difficulty well-adjusted since I was a bit concerned it might have been too easy or hard.
If I decide to work on the game more after the jam voting period is over, I’ll add more options for controls - it’s a bit of feedback I’ve gotten multiple times already so I’d be sure to address it!
Creative, really enjoyable and engaging gameplay with matching retro aesthetic! Love it so much. 😍
Thanks for the comment! Glad you enjoyed playing.
Very fun puzzles and concept. The only thing is that, personally, using 'Z' to jump feels a bit weird. Maybe consider switching the jump to the up arrow instead?. Overall, good game, good job! :)
Thanks for playing, glad you enjoyed it!
The main reason I used the Z key for jumping is because it’s what I’m personally used to (and it also puts it next to the X and C keys which are used for other actions). I probably could have included some alternate controls though! Thanks for the feedback.
Great submission, looks and feels very polished and I loved the puzzle concept and game design
Thanks for playing! Glad you enjoyed it.
Pretty fun! I gave you the full 5 stars on each, it's also very polished!
Wow, thanks for the ratings! Glad that you really seemed to like it.
I initially intended to have more levels with more mechanics, but decided to instead use what time I had left to polish up the levels and mechanics I had already created.
Interesting puzzle concept and fun to solve. Took a while to realise the pink boxes' sizes swap with the character's size.
Thanks for the feedback!
The fact that the sizes were getting swapped was something I could have made a bit clearer I think. Since submitting the game, I’ve experimented a bit with the camera zoom so that it only partially zooms when the player changes size - I think that change makes the player’s new size a bit clearer. I might release an updated version of the game with improved mechanics, design, etc. once the jam voting period is over.
Really impressed with the depth of the seemingly simple concept. I had a few of those wonderful ah-hah moments with how scaling also moved blocks around.
Thanks for playing! Glad you enjoyed it.
I actually didn’t initially plan to have the player swap places with the blocks - it ended up being a solution to a problem I encountered when testing. At first, the player and block would only swap sizes, but this meant that the player/block could become too big for the position they were currently in; swapping places prevented this.
This surprised me! The ways you can interact with the resizing blocks and how they alter the stage itself is great!
Good to know you liked it! Though technically the stage itself isn’t getting changed; instead, the player changes size and the camera just zooms with the player.
Interesting game, i like it.
Thanks for playing! Glad you enjoyed it.
Wow
This game is INCREDIBLE!
The puzzles are so well designed, the pixel art is cute, the level's difficulty , wow
This deserves a lot more
only feedback, the controls were really unnatural if you know what i mean, i have never been a fan of jumping with z, but the rest is really really really good, wow
Thanks for the feedback! Glad you enjoyed. The main reason I used the Z key for jumping is because that’s what I’m personally used to; my earliest experience with platformers on PC was playing Cave Story, which I think used Z as its default jump key.
Beautiful game! The scaling mechanic perfectly adheres to the theme and the game it's very well designed.
Thanks for playing! I hope you enjoyed your time with it.
A very creative puzzle game."
Thanks for playing! I hope it was a satisfying experience.
Great puzzle game! You've managed to make a consistent art style and implement interesting mechanics! Very good!
Sometimes I feel myself a little bit disoriented but overall I had my fun of the game!
Also, squashed sprites texture looks a little bit cheap so might be better to use something like 9-tile sprite, where corners are stable and boarders are tiling!
But anyway, great game! Hope to see you featured in the Mark's video! And don't forget to check our game too!
Thanks for the feedback! I agree - some of the visuals probably would have looked better nine-sliced, and perhaps I could have made some of the scaling a bit less extreme since it becomes hard to see some of the elements properly, even when using the zoom function. But I’m glad that you enjoyed it!
Really nice difficulty progression in this! I felt like the levels introduced mechanics in a way where it was very easy to learn, even when the puzzles got more challenging. Nicely done!
Thanks for the praise! I aimed to create a smooth experience curve when developing the game, introducing mechanics gently and in isolation before testing players on their understanding. I’m glad that it was simple enough to follow along with!
Such a great game! Really enjoyed playing this! Great mechanic and puzzles. Love the art style and music too! Great job! 👍
Thanks for playing! I made the visuals a bit of a priority to help create a consistent ‘feel’ to the game, and (hopefully) better communicate the design and shape of objects.
I didn’t make the music though (it’s a royalty-free song), but it is pretty catchy!
That was super polished! I felt like each level was crafted super well to teach me just one new thing clearly. Got stuck on the locksmith level, would be cool to have a simple sort of hint system to get un-stuck
Thanks for the feedback! I tried to add help text to the levels where I thought it made the most sense, but I agree - an optional extra hint system could have been a great addition if I had more time.
The best platformer-puzzle I've seen in the jam so far. The swap mechanics is very smart and cleverly balanced. I made it to level 7 and that's the limit fo my brain lol.
Thanks for the praise! For reference, there are only 10 levels - so you made it more than half way! I wanted to have more, but decided to focus on polishing all the levels and mechanics I had created instead of creating new mechanics for later levels (which would have taken too long).
Really love the little guy! So cute! Also enjoyed the game a lot
Thanks for playing! I actually designed the player character years ago, for a hobby project I never finished, and just re-used the sprites to save time for actually developing the game.
Was thinking about scaling the character during the jam but didn't actual implement it for our submission. The execution here is smart! great work!
Thanks very much! It was a fun challenge trying to create the mechanics in the game - for example, trading places with the blocks came about to avoid problems of the player becoming too big in a space that wouldn’t fit them.