Thanks for playing! Definitely agree with you, I would say this is more of a reflective game than an educational one for sure.
George Larkwright
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A really well-constructed piece, the choices really mattered from start to finish and gave great opportunity to steer what character I wanted Evie to be (steadfast, hopeful, if slightly clumsy). The characterisation of the different passengers was super, you managed to fit a lot of relationship-building into a short flight. There were a couple of lovely subtle flourishes in there too, particularly the little details various mechanical faults within the plane, which really amped up the tension (how do they let those things fly?!) And what an ending! Really enjoyed it!
This felt like a complete package, which is sometimes a challenging thing to do with the time limits of a game jam. The puzzle mechanics were simply to grasp but layered with each other created a suitable challenge, and new mechanics were introduced at suitable intervals. Also loved the twist ending. Great job!
Really interesting spin on the collectibles limitation, indeed a very cool concept in general that could definitely be spun out into a full game. The visuals look great, although I think more could be done to make the text stand out, especially since that is the focal point of the experience. That aside, great game, good work!