If you experience any bugs or crashes, please let us know here so we can fix them as quickly as we can.
Fast paced roguelike deckbuilding meets a story-driven campaign (Demo) · By
Really enjoying the game so far!!!!!
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ERROR in
action number 1
of Draw Event
for object obj_card_pick:
Unable to render sprite -1
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gml_Object_obj_card_pick_Draw_0 (line 27)
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ERROR in
action number 1
of Step Event0
for object obj_enemy:
Variable Get 101436 (101585, -2147483648)############################################################################################
gml_Object_obj_enemy_Step_0 (line 1088)
While playing the Agent.
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ERROR in
action number 1
of Step Event0
for object obj_enemy:
Variable Get 101578 (101585, -2147483648)############################################################################################
gml_Object_obj_enemy_Step_0 (line 1095)
While playing the Agent.
Hmmm when exactly does it happen? Is it when you try to disarm an enemy? Or when you use Disorient and make an enemy attack another target? Did an enemy die because of poison at the start of its turn? Or something else?
EDIT: I have pushed an update which should solve the problem (or at least prevent the crashes!). You should still have a valid save file from the start of the battle where you crashed. If you do, if you could load into it and try and recreate the issue and see if anything happens that would be greatly appreciated, as I still haven't been able to reproduce the bug myself.
So what I have noticed so far. In 2560 x 1440 it bleeds out past the right edge in both full and windowed. When you finish a gauntlet run and start another sometimes it gives the new character 4 energy, you can proceed to the end of the fight and it will hang, you can hit the cog and exit to desktop though. The solider as far as I can tell has no way to mitigate the high incoming damage in the second half of gauntlet.
Still enjoying the game a lot!
Thanks for the report, and glad you are enjoying it! I actually have a 2560x1440 monitor and haven't noticed it bleeding past the edges, although I haven't tested much in windowed mode admittedly so I will have another look at that. I think your bug report has narrowed down where the hang was occuring so I'll get to fixing that. I haven't experienced that personally in my testing. The campaign will definitely be rebalanced a bit shortly, expect a new build with bug fixes and balance updates in a couple of weeks.
This game has no originality at all ; all "classic" ingredients from another famous game is in, nothing more, nothing less. BUT that's why I do love the game, it's just perfect fun for a casual gamer like me. I've been waiting so long for this update ! Here are 4 bugs I've seen fo far :
- when an enemy dies from reflect damage, next enemies won't act, and it's not your turn so... soft lock
- shroud doesn't seem to work (I still get wound and atrophy from enemies)
- while choosing an artifact, wanted to see my deck, when i left the deck view, came back to map but couldn't click anywhere
- very small bug : sometimes, when choosing player and looking on starting powers/artifacts, popup of explanation won't disappear until starting gauntlet
so long, thanks again !