It is marked to work with Linux, and there are 3 different download options. That is really weird, and annoying!
Lavender Programming
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ICs aren't really included. Only the 7-Segment Displays, Clocks, and others. You have to make everything yourself from the beginning NOT and AND gates.
And to create Pins on the Left (Input) and Pins of the Right (Output), you just click the bar-thing on the left, or right, most part of the screen; then you can name them.
Hey, first thanks for reading my post, I'm glad you were able to get some information out of it.
As far as I know, there is no real progress being made on it. Besides those OK, not that they're bad, they do their job, mods, they work, but, like you said, they can be better.
I personally don't know C#, or Unity, or anything, so I don't think I can be of any help working on a mod for DSL.
But I definitely think it is a great idea, and something I hope in the future is worked on, and done.
And as far as Sebastian working on DSL, I'm not sure if he's "forgotten" it, but I know he has interests in other aspects of Programming, specifically Graphics, from his most recent videos. You never know, he has gone on hiatus before with DSL, maybe he'll come back to the project in a little while or so.
But if your up for trying to tackle this project, no pressure, or anything, I definitely think it's possible, and that it would be awesome.
No problem.
Assuming you only have AND, and NOT gates; but also a NAND (an AND with the output put through a NOT gate).
With NANDS it can be done this way:
A through a NAND gate, fed into a another NAND gate (C) with the other input of C being B put through a NAND gate; and the output of C being the output of the OR gate.
Here is a Diagram:
Hello!
I have made this post on the subject.
Also TekraGit made this post about a mod, which ads the functionality of the 7-Segment Displays on the chips.
I hope all of this helps!
Hello!
There is an unofficial, community-made, version DSL: Digital Logic Sim 2. DSL2 has an Android version, which has many more features than the normal DSL.
Hello!
Currently there is no way to see the Seven Segment Displays on the outside of a chip, and other stuff like that But:
You can see this: post for more information about it.
This: other post has some information on modding DSL, and how to get the Seven Segment Displays to work.
I hope this helped!
So, I'll do my best to explain what (hypothetically) might work...
If you divide for example 8 ÷ 4. Division is basically subtracting (from the dividend) until the number is less then the second number (divisor). So what you could do is have a circuit that loops through itself until a condition is met, then ending the loop and outputting a result. Here's a step-by-step guide to how it (could) work:
Input A = 8 and Input B = 4
So take 4 (B) from 8 (A) and then add one to C (now 1), so A is now 4 and B is still 4.
Then if A (now 4) is less then B (4) we would stop. But A (4) is not less then B (4), SO! We can do another subtraction so A is now 0 and B is 4, and we add one to C (now 2).
So A (8) ÷ B (4) = C (2), and we would output C (2).
So we could input our two numbers (A & B) and loop through a Subtraction Circuit, checking each time if A is less then B, and if so we stop the loop, and output or C (answer). Now this would take a lot of work, but seems possible.
But if you wanna do something easier (but bulkier) you could chain-together a bunch of subtractions (adding 1 to a counter every circuit), and check each time if it is less then, and if so stopping the chain and outputting a result.
I hope all of this makes sense. And if it does, hope it helps.
If you have any questions check this post here: https://itch.io/t/3291682/7-segment-displays-in-digital-logic-sim
You can download the code from the GitHub and edit the files in Notepad, or something, but as far as I know you need Unity to compile the code into an actual Application to run and use.
And if your asking if I think the experimental features should be enabled by default, then Yes! I think they should be toggle-able in the options.
https://itch.io/t/3291682/7-segment-displays-in-digital-logic-sim
This should explain everything.
Assuming you've watched Sebastian's video you know how they work, but the ability to see the display from outside a chip , like shown in Sebastian's video is not possible, normally, in the game, so here is a very long-winded and over-sized post about this subject and the greater Modding and Experimental Features of DLS (Digital Logic Sim).
Explanation:
By default this feature is disabled, turned off before Sebastian releases a new version of DLS, but according to Redcraft7578 and his video "How to enable chip displays in DLS" it is enabled as follows: (Digital-Logic-Sim > Assets > Modules > Chip Creation > Settings > Chip Overrides > "Enable Script Functions"), though directly in the video this is shown to not work perfectly.
A Note: there is VidHelper.cs and VidHelper.cs.meta, but this are, currently, not known to be connected to the experimental features.
Other Developments:
This post has gone from how to enable it, to the history of enabling it, to now a completely different subject, if you can't tell already I talk a lot. But this is just some other developments I'd like to mention which might eventually lead to the ability to enable this, and many other already implemented, and custom features, Modding Support is being added by Chazzwazzler first mentioned in this post, and also linked is a mod for expanding the Workspace in DLS.
See the comment by TekraGit under neither this post. They were able to get a working version of the 7-Segment Displays in DSL with their mod: here.
Epilogue:
Thanks for reading by very long random post, and I hope this developments in the DLS community evolve into a much larger project.
There is an unofficial one, (It's only on Android though):
Android: https://play.google.com/store/apps/details?id=com.SebastianAndLimeinc.DigitalLog...
Lifecraft is a Great game The music is very relaxing and I can spend hours chilling out making a creature. I love the Complexity and how big the game is even though it's still in alpha. My only issue is that there's no guide or tutorial after your creating energy, and I understand that everyone says that and that a guide is coming in the next update. Other than that I don't have any issues with the game.
I'm glad your still making games after 11 years! I hope the game does well, and your doing well (irl). Also your games inspired me to learn to program and make my own games.
-Den