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Lazerus

21
Posts
5
Topics
A member registered Sep 14, 2018

Recent community posts

ask your parents

no

500 Food

and

try to convert all images in png, maybe some image header are broken

newraces.gd

var races = {
"Beastkin Pony" : {
...


globals.gd

#  newrace mod
<AddTo 0>
func _init():
    var newRaces = load(setfolders.mods + "/ponyRace/newraces.gd").new()
    for cur_race in newRaces.races:
        races[cur_race] = newRaces.races[cur_race]
var longtails = ['cat','fox','wolf','demon','dragon','scruffy','snake tail','racoon', 'horse']
var alltails = ['cat','fox','wolf','bunny','bird','demon','dragon','scruffy','snake tail','racoon', 'horse']

- global newRaces not necessary
- <AddTo -1> dont work
- newRaces is the file, races is the dictionary
- AddTo on vars also does not seem to work (but if it does: should be before each var and have only the additional content)
- penistypearray is the same as in original file

i mean with a new class or var to use it global with globals.newclass/globals.newvar
simple add the class/var to globals.gd dont work

how to add class/var to globals.?

portrait change panel > uncheck the Assign Both checkbox then Reverse to default button

5.19d

trait remove button in lab  not deactivated if no person is selected

5.19d
no [color=yellow] closing tag by job descriptions for headgirl, jailer, farmmanager, labassist

5.19d

forage
- round, min food before food calculation finished (spec check)

hunt
- adding supply, xp before food min

nurse
- no player max health check
- healing player gives no xp

cooking
- adding xp before food check

ffprostitution, fucktoy, whorewimborn, fucktoywimborn
- var jobactions not used
- var counter stays 0 (stress calculation meaningless)

guardian
- max function with 1 value

its not a bug
globals.state.condition is "setget" to cond_set in globals.gd
temp will be added to condition through this function

same with Slave > Customization > Hairstyle

5.19d win64

win10pro

fullscreen checkbox dont checked on fullscreen start

(works fine with globals.rules.fullscreen instead of OS.is_window_fullscreen())

maybe a mod from you is broken

(2 edits)

when interaction with girls in base screen (q) - pls sive here some hint that sex is unloked, it will make managing of more chars easier. (just colored letter s will be helpful :) ).

slave > statistics

add to this q screen new icon - end turn report (or call it whatever you want), just got one "funny" situation - one girl complaied that she is unhappy with accomodation, and demand personal room...and i forgot her name, and there is no way situation to find which girl it was.

right from end day button

add some info/folders in which to copy new pic for portraits/bodys .

AppData\Roaming\Strive ???

event 1

-treat fairly (fair)
loyal +10
-follow your orders (strict)
obedience +25
stress +10
-helping you (weak)
obedience -10
stress -10
-shrug it off
trait grateful
questline finished

event 2 (5-9 days later)
- do it obediently (fair)
loyal +10
- do it possessively (strict)
obedience +20
- refuse (weak)
obedience -10

event 3 (3 days later if alchemy room purchased)
- help out (fair)
loyal +10
- scold (strict)
obedience +25
- pass towel and leave (weak)
nothing


2 weak options selected: trait dominant
2 strict options selected: trait submissive
else: nothing


event 4 (5 days later)
- check in
1 of 4 sex scenes
 1. 2 strict options selected
 2. 2 weak options selected
 3. 3 weak options selected
 4. 1 weak, 1 fair, 1 strict options selected

trait grateful
loyal +25

obedience +20
- ignore
nothing

questline finished

func _ready_adult_warning (mainmenu.gd:157)

func _ready_adult_warning():    
    
    var settings = File.new()
    #Disables Adult warning if settings file exists, for own convenience
    var showWarning = !settings.file_exists("user://settings.ini")
    #showWarning = true ### Uncomment this to always show warning as in original
    if true: <----- true is always true (forgotten showWarning == )
        $warning.visible = true
        $TextureFrame.visible = false
    else:
        $warning.visible = false
        $TextureFrame.visible = true

i had this issue too

i fixed this:
- deleted the files in AppData\Roaming\Strive\..

- copied my mods again to Strive\..

- deleted the game and took "new install"

- started the game and used the reset function in mods menu

- started the game and activated the mods

"Builds a kennel on the mansion’s grounds providing space to keep hounds. Having hounds on the property reduces the chances of slaves escaping during the night, and for those so inclined unlocks the beastality action. "


- escape value of a jail resident reduced by 20% (in script: value*0,8)
- in sex & abuse mode is on the right side the menagerie menu,  there you can choose dogs and horses

is mod feateure in 519c broken?