Lazerus
Recent community posts
newraces.gd
var races = { "Beastkin Pony" : { ...
globals.gd
# newrace mod <AddTo 0> func _init(): var newRaces = load(setfolders.mods + "/ponyRace/newraces.gd").new() for cur_race in newRaces.races: races[cur_race] = newRaces.races[cur_race] var longtails = ['cat','fox','wolf','demon','dragon','scruffy','snake tail','racoon', 'horse'] var alltails = ['cat','fox','wolf','bunny','bird','demon','dragon','scruffy','snake tail','racoon', 'horse']
- global newRaces not necessary
- <AddTo -1> dont work
- newRaces is the file, races is the dictionary
- AddTo on vars also does not seem to work (but if it does: should be before each var and have only the additional content)
- penistypearray is the same as in original file
5.19d
forage
- round, min food before food calculation finished (spec check)
hunt
- adding supply, xp before food min
nurse
- no player max health check
- healing player gives no xp
cooking
- adding xp before food check
ffprostitution, fucktoy, whorewimborn, fucktoywimborn
- var jobactions not used
- var counter stays 0 (stress calculation meaningless)
guardian
- max function with 1 value
when interaction with girls in base screen (q) - pls sive here some hint that sex is unloked, it will make managing of more chars easier. (just colored letter s will be helpful :) ).
slave > statistics
add to this q screen new icon - end turn report (or call it whatever you want), just got one "funny" situation - one girl complaied that she is unhappy with accomodation, and demand personal room...and i forgot her name, and there is no way situation to find which girl it was.
right from end day button
add some info/folders in which to copy new pic for portraits/bodys .
AppData\Roaming\Strive ???
event 1
-treat fairly (fair)
loyal +10
-follow your orders (strict)
obedience +25
stress +10
-helping you (weak)
obedience -10
stress -10
-shrug it off
trait grateful
questline finished
event 2 (5-9 days later)
- do it obediently (fair)
loyal +10
- do it possessively (strict)
obedience +20
- refuse (weak)
obedience -10
event 3 (3 days later if alchemy room purchased)
- help out (fair)
loyal +10
- scold (strict)
obedience +25
- pass towel and leave (weak)
nothing
2 weak options selected: trait dominant
2 strict options selected: trait submissive
else: nothing
event 4 (5 days later)
- check in
1 of 4 sex scenes
1. 2 strict options selected
2. 2 weak options selected
3. 3 weak options selected
4. 1 weak, 1 fair, 1 strict options selected
trait grateful
loyal +25
obedience +20
- ignore
nothing
questline finished
func _ready_adult_warning (mainmenu.gd:157)
func _ready_adult_warning():
var settings = File.new()
#Disables Adult warning if settings file exists, for own convenience
var showWarning = !settings.file_exists("user://settings.ini")
#showWarning = true ### Uncomment this to always show warning as in original
if true: <----- true is always true (forgotten showWarning == )
$warning.visible = true
$TextureFrame.visible = false
else:
$warning.visible = false
$TextureFrame.visible = true
"Builds a kennel on the mansion’s grounds providing space to keep hounds. Having hounds on the property reduces the chances of slaves escaping during the night, and for those so inclined unlocks the beastality action. "
- escape value of a jail resident reduced by 20% (in script: value*0,8)
- in sex & abuse mode is on the right side the menagerie menu, there you can choose dogs and horses