Do it!
LazyAlarm
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I loved all of the detail that went into this! Very polished. I also enjoyed some of the goofy sound effects and thought that the game loop was well done.
I played this game using knuckles controllers and found that in order to grip things I had to use my full strength on the grip sensor which tired out my hands and made it difficult to move while holding things, but otherwise it controlled well.
Very well made and executed! I loved the atmosphere and the scariness the enemies gave off without ever jumping out at you. The only thing I found a bit weird was the snap turning. While it makes sense that you would snap in 90 degree increments in the context of the game, it threw me off as someone who uses it to make small adjustments for comfort rather than as an actual mechanism for turning. I was definitely a bit disoriented for the first 5 minutes. But I pulled through, made it to the end and had quite a bit of fun strategizing spells!
Very fun concept! I had a ton of fun destroying the first room, and then the scene turned nightmarish with the dudes coming after me. It was like a nightmare where all my weapons were shattering in my hands.
Maybe I'm just a bit cowardly, but I go startled by almost every interaction!
That's all to say: Very well done!
This was pretty fun! Though I feel like the best strat for most sections was to just hold down space and make fine movements from there. Could've done with a little more visibility around the areas where you're making leaps of faith though. But I like it, and I'm really happy someone used that interpretation of Spring!
The controls were surprisingly fast, but actually really fun to use once I figured out the controls. My one gripe would be that the camera was tilted slightly behind me instead of in front, so it was hard to tell where I was going, and some off the floating cubes in the foreground tricked me into trying to land on them. Cool atmosphere, and really fun controls!
The loop of gathering water and watering the flower got a little bit repetitive, perhaps if the flower only had to grow half as tall it would have been a little less so? Either way, you created a very compelling atmosphere for the game. It felt very otherworldly, while also representing spring! And that I really liked!
Just a comment here to help some new players since the ingame tutorial is a bit vague. The goal of the game is to get everyone the thing they want. It's basically a mini questing system. Some NPC's need to be interacted with multiple times to finish a conversation and some conversations won't appear until you have an item that interests them.
Pressing 'E' to open your inventory is very helpful for checking what items you have and what quests have been assigned.
This is something I had hoped to clarify/correct in game, but didn't have enough time to properly explain. Thank you for all the feedback, it is very helpful and gives me some key points to keep in mind when working on future projects! :)
Controls in conjunction with the camera leave a lot to be desired and I struggled to figure out what the characters movement limits were and what jumps I could and couldn't make. That being said, I thought the graphics were pretty nice, I really liked the IK on the spider, even when it flipped out sometimes, and for some reason it reminds me of a TT Lego games which was a very cool.