tools like this are great for modding, you're doing good work there.
I would ask game's author if they wants to implement those mod support dirrectly tho.
I'm gonna try to open val images to see if it's just a matter of file corruption/incorrect format.
edit : all the images seems uncorrupted (altho preg level 4 are still old style), so I think it's just a problem with that particular line of code.
Sadly since I don't have the map files from previous version, I can't just replace the line with its previous version.
so, on last public update, getting an error:
>
V0.2.0.2. (07/03/22), on ([today, just now]) (previous: {tech_boulevard_0_0', current: 'pregnancy_mosqir_eggs_anal5'}: [Something went wrong in while clicking the action 'next"., ReferenceError: context is not defined]
edit : scratch that, it return so many errors that I wouldn't be to post them all, notable one is getting stuck in simulated sex combat with a tree (aka endless loop of errors)
Oyo/
I was bored today so decided to test your creation :
I wouldn't put randomized sentences for the boring seats, people love tends to explore as soon as they can, having personalized sentence to each seat would be good fluff in my opinion (but not really a priority).
dialogue tree doesn't let you select both, wanted to find out what the other said :(
Having to use another button instead of the default use key to capture is a bit weird.
Do the brain scan do anything atm? also, what does the purple button actually do?
Making some tooltip maybe necessary, didn't know what each button did before checking them one by one.
Dialogue tree need a bit of rework (as not all the options are sometimes displayed after you finished one, thus needed to click one you may have previously used to display the one you want).
The captured persons model have a texture seam between the body and and the head, it's a bit weird.
Overall, it's a good start, go at it slowly and I'm sure you might achieve the result you want.
okay, now there's a problem : you can't exit the crystal mine anymore, the activation square might be a little too high, gonna check the other mines to see if it's the same for the others.
edit: both coal and mana steel mines are now unexitable, either the activator is misconfigured or placed at the wrong square.
and a nota : the version number isn't updated on the start screen (it's been stuck 0.103 even tho you updated the game), it's more of a cosmetic problem so not high priority.
I can report that the crafting lvl logic now work for smelting at the very least.
Edit: I snooped a bit around to look where you placed the event for the ladder, and yes, they are a bit too high, place them a square lower.
edit edit : for the stockpiles, the common events seems to be set to autorun, those only start one time, not looped (unless you manually call them, I suggest setting it as parallel (if the help doc can be trusted, they will repeat periodically). (Another method would be to use a time plugin that will execute that event each n minutes/secondes).
is it normal that crafting lvl isn't saved upon exiting the craft station?
also, stockpiles are stuck at 0, they never change over time. Thus never able to be collected. (I'm not going to mine 400+ crystal and 200+ coal to see if they actually start stockpiling when 10 golem are added, more so when the max stack per item is 99)
also also, you might want to change the pathing blocks of the ladders in the mine, more often than not, I start climbing them as I enter a mine (thus going ontop of the walls of the mine), maybe making the ladder interactable instead of using the space in front of them be the exit could help too.
v1 bug I found:
will add other bugs I find here.
The only option I have with Zessura in her tent are:
None of them actually mvoer her to the omni sanctum.
The north exit of the ruin map doesn't let you exit (there's no tile that let you teleport to next map), so can't explore the map around a bit.
So basically, either there's a flag not firing letting you exit through the ruin map north side, or there's a serious problem with the windows version.
I'm restarting the game each time, not using previous save.
It's not that I couldn't download from the itch app, it's just I though the file size was different when compared to mega version (I was wrong on that point), there's no files difference or file corruption as far as I'm aware.
The problem is that, for each version including this new one, I couldn't make any progress past the drow mindbreaking.
I dunno if people can actually progress past that point on mac, but on windows one the versions aren't any different in term of accessible content compare to the initial release.
Heyo, got also stuck at the ruin myself (hitting 2 keys at same time wasn't obvious, nor that those blocks are pushable in all instances in the ruins).
Why not have a cutscene after we see the gobu exit the entrance room where MC push by mistake a bloc which open the 2 sides doors (with a prompt after the cutscene indication the key combination for it).
I know that dumb it down a bit, but if many people have this problem, it might be a solution.
I like the story I have read so far, but...
As someone new to this kind of game, I have to admit I'm pretty lost and dunno what I am doing.
So something for the final product (not for now, wouldn't be a good ressource allocations), would be a simple tutorial that basically shime you in, notably for the journal part.