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Dimension Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.548 | 3.548 |
Quality of gameplay/level design | #2 | 3.571 | 3.571 |
How enjoyable is the submission? | #4 | 3.214 | 3.214 |
How well does it meet the theme? | #4 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice done! Love the art style and the gameplay is a lot of fun! Great job!
I'm really bad at these games but I quite enjoyed this. Not having to use space to jump was a nice feel for me. Great game, well done.
Really love the style and it feels professional with a well-planned theme. That said I couldn't get over having jump as W - it just made me frustrated. Its hard to overwrite a lifetime of using space bar for jump! I would like to play it with W or maybe shift as the dimension switch.
Thanks for your honest feedback! As mentioned below, we did wrestle with the choice but in the end playtesters seemed more keen on [W] to jump so we went with that. We left [Alt] in as an alternative to [Space] for those that preferred it but honestly we would have loved to just put in a keybind menu if we had any more time.
This is a great game! Only thing really missing is some sounds.
Really glad you enjoyed! Sound is definitely something we'd love to add once the jam is over!
This is absolutely my favourite of this game jam. Movement felt good and the character switching was fun. Finished the game in 30 min and enjoyed every second!
So happy to hear you enjoyed the movement and switching mechanics! It was really important to us that we got those right.
Amazing design and the gameplay is REALLY engaging!
Thanks so much!
That art style is absolutely amazing!! Well done definitely my favorite from the jam so far
Thanks! Glad you enjoyed it
Love the art style and the game but for some reason my muscle memory just can't accept W is jump and Space is not jump. If space was jump and some other key on the right was to switch dimensions I would have had an easier time but I had to give up on the first level.
I can totally relate - playtesters seemed more keen on [W] to jump so we went with that in the end. We left [Alt] in as an alternative to [Space] for those that preferred it but honestly we would have loved to just put in a keybind menu if we had any more time. Hope to add it after the jam! Thanks for your feedback
This just might be my number 1 favorite game of the jam. I don’t know if you guys intended for this to be a rage game, but if you did, it worked, and I loved it. The art style is very fun, the change in abilities via the dimensional shift are really cool and different enough to feel like each has its own strength. The level design has the main gameplay mechanic in mind and uses it to its absolute maximum. I really hope you guys work on this game more.
Thanks so much for your kind words!
Love the squiggly art style!
Thank you!