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Lightning11wins

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A member registered Jul 18, 2022 · View creator page →

Recent community posts

It would be really neat if you could select a region and move all of it at once. That might be a bit annoying to code, but it would be very helpful to me. If there was some supported way to merge two map files into one map (without having to go into the JSON and paste stuff), that would also be very cool. I tend to write all my maps in separate files and then regret not having them all in one place.

Agreed!

This game has the best kind of exploits, and they make it super fun. For example, this machine I built uses the weighted dice upgrade (probably the wrong name, it's the one that gives more 4s, 5s, and 6s.) to give tons of 3 in a rows. I love games that reward you for using your brain.


The game is really slow. I wish there was a skip button since I can read at least five times faster than the dialog appears.

Great game. I like almost every part of this game. The game is pretty hard, though. Maybe add a score & high score to make the player feel like they're succeeding, even when they fail?

The post processing and effects on this game look really neat.

Great game. Feels like it copies other tower defense games a bit, but the randomness mechanic is really neat. There is this annoying bug that makes the screen darken if you try to spawn chicks between waves. It's really annoying. Other than that, though, this is a very solid submission!

Great game! I like the way obstacles are randomized and added to the board. I noticed, though, that it's a bit unintuitive that the dice are an obstacle, not a power-up. Also, I wasn't able to get a higher score than 80. The game might be more addicting with a few power-ups to keep you playing for longer (eg. +5 points, boost to left-right speed, etc.). You could also try making the board six tiles wide, which might make more sense for a game where your life is in the hands (... or sides???) of a six-sided dice.

The game sticks to one theme well, good job on that. The music and sound effects in this game are also great. I might enjoy the game more if the music stopped when you lost, then started back up at the beginning each time you tried again. That might make it more satisfying to get farther in the level.

Good job! I'm glad I got to play this game.

It took me a few rounds to realize that the dice were bad. A bit more explanation of that might help. Maybe try adding a spike texture behind the dice texture?