I never got a "Nero" recognition while testing (if I did, I would have forced the game to accept that too). I suppose the many different things it can recognize based on your accent is just one additional barrier you have to overcome for an actual good voice recognition game.
The narrative independently developed out of the basic gameplay.
Lunis
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I don't seem to be the only developer with bold game content :)
But this lack of accessibility is probably why you see it so rarely in gaming. It's not that difficult to set up a (scuffed) voice recognition. Even simple games using your microphone seem to be positively received though (based on my memory). This might also just be bias.
I like the idea of "unlocking gameplay features" - it fits the lost and found theme really well too.
Unfortunately, I'm not the biggest fan of what one might call "maze gameplay"🏃♀️.
Edit: If you want to develop more games in the future: I personally would recommend not hiding "player convenience features" (like running) behind walls (like upgrades). It's very tempting because it *feels* like a real upgrade. But it's also really difficult to pull off well.
You've probably created this convenience because you know it's a good feature - it's made your game better. But since it's an upgrade, you didn't make it accessible from the start. I also struggle with this when I develop games with upgrades.