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Lunis

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A member registered Aug 07, 2021 · View creator page →

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I never got a "Nero" recognition while testing (if I did, I would have forced the game to accept that too). I suppose the many different things it can recognize based on your accent is just one additional barrier you have to overcome for an actual good voice recognition game.
The narrative independently developed out of the basic gameplay.

I don't seem to be the only developer with bold game content :)
But this lack of accessibility is probably why you see it so rarely in gaming. It's not that difficult to set up a (scuffed) voice recognition. Even simple games using your microphone seem to be positively received though (based on my memory). This might also just be bias.

If CINEMAS had content this good, I would visit them again.

The poor little AI model is only 67.6 MB - so it doesn't work well. In retrospect, there were multiple ways I could have mitigated the problem, but I also had to make a game at the same time. Thanks for calling it interesting!

Just to be sure: You got past the first screen and didn't consider it enough of a game, right?
Because I just realized it's possible to see the first screen as a troll that does nothing.
Thank you anyway for making me think of that, I added a new game screenshot.

Seems like a good idea. I added "SPOILER FOR JIGSAW PUZZLE" to the game description. (requires a click to show answer)
Thanks for the feedback. 😀

Brute force problem solving is neither required nor intended.
Also: In Version 1.1 the jigsaw puzzle interprets "do x within y seconds" as waiting time too - this will be adjusted after the game jam ends.

(1 edit)

I like the idea of "unlocking gameplay features" - it fits the lost and found theme really well too.

Unfortunately, I'm not the biggest fan of what one might call "maze gameplay"🏃‍♀️.

Edit: If you want to develop more games in the future: I personally would recommend not hiding "player convenience features" (like running) behind walls (like upgrades). It's very tempting because it *feels* like a real upgrade. But it's also really difficult to pull off well.
You've probably created this convenience because you know it's a good feature - it's made your game better. But since it's an upgrade, you didn't make it accessible from the start. I also struggle with this when I develop games with upgrades.

I've adjusted "that" puzzle for version 1.1.2 (I'll be able to upload it after the Game Jam is over)
Thank you for your feedback.

Glad you enjoyed it! 😀

Thanks for the feedback. I know I expected too much from my players in previous games. I had hoped that I had toned down the difficulty for this game. But apparently I overdid it again 😅. You telling me this will help me figure out an ideal game difficulty for future games.