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Find Neuro's Neural Network's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #30 | 3.622 | 3.952 |
Innovation | #55 | 3.099 | 3.381 |
Visuals | #81 | 2.968 | 3.238 |
Overall | #83 | 2.671 | 2.914 |
Fun | #89 | 2.619 | 2.857 |
Audio | #110 | 1.047 | 1.143 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
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Comments
For a very first Unity project, especially 16 seconds before the deadline, this is not a bad game at all. The mechanics are there, it fits the theme, has a good atmosphere, and fun to play. Nice work!
Atmospheric and quite fun. Good job!
There was a momentary feeling of fear and fascination when the final upgrade was "Show Hidden Places" and I realized I might have to comb through the entire maze again lol
Fortunately you weren't so sadistic, and great job on your first unity project! You're certainly braver than I am to show your beginning attempt to others like this
You did good job on your first project! I found mechanics of restoring movement and other stuff really interesting.
Works with Proton! just rename the folder/game as mentioned under "Install instructions".
Some of the signs work. Hold shift to sprint. RAM is currency. The nodes unlock your ability to buy upgrades. There is some kind of death mechanic.
RAM doesn't disappear when you collect it so its tricky
Congrats on your first Unity project!
It took me a bit to figure out what was going on, but is a neat exprience!
the game wont open for me, for some reason :( it says there should be a "Find_Neuro_Neural_Network_Data" folder
This is a mistake on my side. you have to rename the folder named "Neuro-Project_Data" to "Find_Neuro_Neural_Network_Data" to fix it. (Only had few seconds left to submit so i forgot to change it)
Great use of the Lost and Found theme!
It's a bit confusing how the first movement upgrades are automatic, but the last one is in the shop. I don't know if it was necessary to allow the player to pick the order of each upgrade since you probably want all of them anyway. But it was neat to see the world change around you as you unlocked more things.
I like the idea of "unlocking gameplay features" - it fits the lost and found theme really well too.
Unfortunately, I'm not the biggest fan of what one might call "maze gameplay"🏃♀️.
Edit: If you want to develop more games in the future: I personally would recommend not hiding "player convenience features" (like running) behind walls (like upgrades). It's very tempting because it *feels* like a real upgrade. But it's also really difficult to pull off well.
You've probably created this convenience because you know it's a good feature - it's made your game better. But since it's an upgrade, you didn't make it accessible from the start. I also struggle with this when I develop games with upgrades.
Got this to work thanks to the comments below!
A bit rough around the edges but I like the idea you went for, also making the player choose between which upgrade to get.
More games could benefit from a "lava avoidance system" :)
I liked the visual upgrade mechanic, really cool for a first unity project.
For future players: rename the data folder "Find_Neuro_Neural_Network_Data"; and in the game press 'B' for the shop, you'll need it to progress