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little_fifth

11
Posts
7
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3
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A member registered Feb 14, 2022 · View creator page →

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Really cool game, it was fun to play. I loved how complex it was but it still made a lot of sense. 

Good game really funny but also sad

Good game, It was enjoyable. I liked the side-scroller verticality and the top town map at the end. The puzzle design was great but more than that- the experimenting of Bitsy's limited mechanics was well done. The architect's brother's glasses part and the dungeon were my favorite parts- but the blub remaining changed also was notably cool.

Wow this is really nice - how did you render it to get the thumbnail? I would like to know so when presenting comes around we can show it off right. 

That was pretty cool of a 2D 3D mix. It didn't feel very out of place like most mixes do. I think there should be some kind of goal put in place for the player though, maybe develop the world more as well. 

The writing for the characters are pretty good. It wasn't too small to where I felt it was just " them bad" or "them good". A few of them really felt more complex.

It's on a timer but you click the trashcan when you have a notification on it. Thank you for playing

That was super fun. I really liked that one. The different applications opening changing up the level was really cool and creative. 

The yellow and the orange are very similar and I had a whole moment when starting of toggling my colors trying to find blue for the yellow creature. However, I figured it out and started to really like it. I think the random start spawn is creative, but I had a harder time when enemies would spawn right next to the player. I think instead of this, increasing wave amount might be a better way to make it difficult for the player. Overall, this was a fun game and easy to get into.

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This game was really beautiful. I loved the atmosphere and the lighting. The animation and visual indication for what was going on was amazing. One thing I particularly liked was the design of the game itself. Starting out of the vessel was a great idea, the arrows made it clear where to go, and it was perfectly blocked to have the player not get confused. The lighting on the grappling hook was a great addition as well. I also liked how the lighting on the ship becomes more necessary as you descend deeper. I agree about comments related to player speed, though it did make sense for the underwater setting. 

It was a bit hard to know what to do with the two games only because the "half a world" text didnt compute to me for some reason. Only when I played the first one, then went to the second, did I realize the world were really connected. This is a very neat concept and the execution is well done. However, I did have a problem trying to put the code in.