Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LJ LephemStar

48
Posts
3,937
Followers
A member registered Aug 19, 2021 · View creator page →

Creator of

Recent community posts

Yup, the first two demos just used my own mixing and tuning for the songs' vocals. I didn't quite know what I was doing in that area at the time, so I'm much grateful for 2cada's help! Thanks!

Do you mean when the bar switches colors? You don't switch it yourself, it's something that happens on its own during the songs.

No promises, but hopefully someday! I'll be prioritizing the Windows version for now.

So glad you liked it! Sorry about the lag you experienced in Sidechain Fever, the way I handled the Beans' textures in the demo led to some strange performance inconsistencies between different computers. Behind the scenes though, I think I've figured it out and hopefully it won't be an issue for you in the full game. Thanks!

Not sure if there's anything I can do about your controller's input delay unfortunately, this doesn't seem to be an issue for the controllers I've done testing with (Xbox One, Switch Pro, and Dualshock 4), but I'll try to look into it when I can. If I may offer advice for double lines as of now, try to remember that the icon always just moves down to the next line as soon as it reaches the end of the first one. Thanks for the thorough feedback!

Press 'Enter' on your keyboard

Thanks for the feedback!! I believe the issues you had with the resolution happens when you forget to hit "Apply" after setting them, and the controller issue happens because the demo currently can only detect Switch Pro Controllers through wireless for some reason, which will make Steam Input read it as an Xbox controller to make it compatible. The icons being switched in the menu under this particular situation seems to be an oversight I missed while suiting that layout for the "Auto" layout option. I'm glad you were able to have a good time regardless!

The minimum system requirements I've written are just the system specs that I'm currently aiming for the game to be playable on. It could possibly be functional on systems below those specs anyway, but at the moment I don't plan to test it on specs that low. Honkai Star Rail is a mobile game, so of course they aim their system requirements to be lower. Either way, optimization is still being worked on, this demo was mostly for testing the gameplay mechanics themselves.

Try reading this guide from the devlog, hopefully it should help. https://lj-lephemstar.itch.io/scratchin-melodii/devlog/653636/scratchin-melodii-...

(1 edit)

That's supposed to be fixed in the latest patch, but if you can, check your title screen to see if its V1.31 or above and let me know so I can be sure!

You can adjust your control stick deadzones by going to Options > Controls > Remap Inputs > Calibrate

Check the title screen to see if it says "V1.031" in the top left. If not, your S ranks will only show on the menu if your highest score was an S rank. V1.031 changed this so it would save your rank separately from your score, but if you're still having issues after switching to the latest version be sure to let me know!

If you can't navigate to the Clear Data button through the in-game menu, try going to "HKCU\Software\LJ LephemStar" in the Windows Registry Editor, and then deleting the "Scratchin' Melodii (Demo)" folder inside. Sorry for the inconvenience!

Definitely sounds like your hardware's specs are below what's recommended, it definitely isn't supposed to run like that. I've added a recommended system requirements section to the page now. Sorry about that!

Glad you're liking it so far!! Just released a hotfix for the audio issue, sorry about that and thanks for letting me know!

More proper in-game explanations for the mechanics are planned for the final game. For this version of the demo, everything in the hub world had to be completely remade, so as stated in the launch screen, not everything has been finished yet at this time. Sorry for the confusion.

(1 edit)

There seems to be some confusion here about when the next demo will release. So allow me to clarify, it is not coming today and I never said that it would be coming today.  I said it was postponed to later this year. Read the recent devlog for more info, thank you. https://lj-lephemstar.itch.io/scratchin-melodii/devlog/586578/progress-checkup-s...

I don't know where you heard this from but it's not true lol. Read the recent devlog

What do you mean?  The current demo is no more than 5GB

If you go to the options and hit "Remap Inputs", you can change them.

Please read the troubleshooting section of the page. I've been able to use mine with this game, so it should work. Since it's a 3rd party controller, there are just a few things you have to do first.

Ah sorry, the funk value during the song is technically counting a different value from the one in the results screen, haven't gotten around to renaming and/or putting them back to the same value yet. Just know you aren't missing out on any points! The missing points just redistributed themselves to the other values in the final results.

Hey everyone, sorry about the resolution bug, I just released a hotfix to hopefully fix that! If you're still having the issue, please let me know.

Yes, that should be compatible

Don't worry, the official website I recieved them from states the exact opposite of that actually. I've properly paid for my license.

The troubleshooting section of this page may be able to help!

Nami is voiced by Meggie-Elise!

(1 edit)

Hello! It sounds like you have Steam running in the background, sometimes its input interferes with the game, so you should either make sure it's not running or go into Steam controller settings and uncheck "PlayStation Configuration". There are other possible solutions on this page's troubleshooting section as well. I hope this solves your problem!

Could it be that you're trying to use them wired instead of wireless? It seems when running the game natively it only detects it if it's wireless.

Can't guarantee but I'll see what I can do! Until then, perhaps try setting it to windowed mode and picking a smaller resolution in the Options menu.

(1 edit)

Hm, I've done a few tests and the only recreation of this problem I could get was when I tried using it wired instead of wireless. Could that be the problem?

Hey, I'm sorry you're having problems! Do you by any chance have a really low-end computer? I've tried my best with optimization, but I do think there unfortunately might be a breaking point where some devices just can't run it.

In the current build, you should be able to use it by adding the game's exe to your Steam Library as a Non-Steam game and then switching to the "PS" controller layout in the game's options. Sorry for the late response!

Yep, a skip feature was developed recently and will be in the next update! ^^

That may take some time to figure out, but I'll put it on my to-do list! Thanks for playing!! :>

Future updates will have native controller support, so most likely yes

It was a ton of fun figuring out the puzzle here, once I got a feel for it taking advantage of the movement got really fun! Tons of potential for cool levels if this ever gets expanded upon :D

(1 edit)

Thanks! At the moment I've got it covered, I've actually kinda been making the soundtrack a bit faster than I can keep up with developing, so I've already got a bit of a backlog to fulfill LOL. If that ever changes though I'll be sure to consider!

The next build will be more optimized, so hopefully that should help when it comes out, but do keep in mind that there's only so far I can go with that and some weaker computers might just not be able to run the game well, unfortunately. Remappable controls are also on the way as well.

If everything's setup correctly on your end, the Dpad should work, so you might wanna double check the troubleshooting guide if you haven't already, but regardless, the next build will have much easier controller setup so it'll work for sure there!