Thank you for the feedback! Making the stats health bar makes a lot of sense. I would love to hear more about how the cooking process was frustrating so I can make it a better experience. If the popups were not overlaying the inventory would that fix the frustrations or were there other things that were frustrating?
lobonox
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The art style is great and combined with the awesome audio, really sets the vibe for the game! The notepad on the left with all the secrets you have discovered is a nifty ui element
Only had two small suggestions (1) mapping the WASD keys to the same input as the arrow keys and (2) make it more clear how the dice roll impacts the game
The art looks really good! Paired well with your background music and sound effects.
I feel the gameplay was simple and really let you focus on the art, writing, audio.
The path felt very linear, if there were more choices throughout the gameplay I would have gotten more of an urge to replay to try those other paths.
Great game!
Scale was off inside of the browser. We had the same problem and it was fixed for us by changing the Project settings Display -> Window -> Stretch -> Mode = "canvas_items" and then changing the Export settings of HTML -> Canvas Resize Policy = "Adaptive"
Liked the animation of the ingredient disappearing, really gave the impression the ingredients were being burned up in the ritual
It wasn't clear if location of each item was important or not
Really like the art, dust bunnies was hilarious!