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GitHub repository URL
https://github.com/simonsickle/heavy-metal-alchemist
Game description
Heavy Metal Alchemist
What happens when alchemy meets heavy metal? You get Heavy Metal Alchemist—a crafting game that cranks the volume up to 11 and adds a devilish twist!
You play as Alec, a double-kick drum-loving bard with a passion for music and mayhem. Sick of the boring, conventional methods of alchemy, Alec decides to revolutionize potion-making by channeling the unholy power of metal and a little help from… down below. With your shredding skills and a summoning pentagram at your disposal, you’re ready to craft creations the world has never seen.
Will you rise to become the ultimate Heavy Metal Alchemist?
Gameplay
The alchemical magic starts here:
Discover recipes: Drag items into the summoning circle and experiment to unlock new combinations.
Invoke rituals: Channel the fiery energy of hell to summon raw elements.
Master the rhythm (WIP): Complete a rhythm-based mini-game to craft your masterpiece. This unfortunately didn't get completed during the jam, but was a goal.
Repeat and dominate: Experiment, refine, and rock your way to ultimate power.
AI Disclosure
We believe in transparency, so here’s how AI contributed to this jam:
Art: Backgrounds on the title and crafting screens are AI-generated using Flux1-dev (planned for replacement in the full release). Music: Current tracks are generated using Suno (to be replaced for full release). Design: Some recipe concepts were inspired with help from ChatGPT.
Get ready to rock, summon, and craft your way to godlike alchemical power. Unleash your inner metalhead and dominate the summoning circle!
Theme interpretation
We interpreted the theme very literally and made the recipes required to create things a secret. We also hid items behind "cheat codes" and in the asset art where possible to get the player to start looking for secrets within the game.
Wildcards used (optional)
Cheat ModeLet players break the rules with things like infinite lives or invincibility
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