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Locasso

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A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

Thank you so much for taking your time to stop by and give me your feedback! The fun thing about making a game based in physics, luck and madness is that you never know what will happen, or what people is playing! Your feedback was great, and my game lacks on feedback hahaah, that's something I intend to implement soon!

Man, your job is amazing with the videos. You can't imagine how happy I was with watching someone playing and enjoying the game taking their time to really go deep in the game built; It really made my day!

Also, your feedback was so rich in a lot of different aspects, that now I have the RESPONSABILITY to continue improving this game in the future. Thank you so much, I really appreciated it, and I assure you I will put your effort in good use!

Thankyou so much for playing the game and for your feedback! Yeah, I should have put some feedback on the cards value, it would make things way easier in the first playthrough, also there's a lot of feedback I intended to make, but it was my mess with the jam's time hahaha! Thanks again!

Well made and the story drives really great, you guys made a really good job with the narrative, and the art is fantastic, simple but acertive. It's not my kind of game, so I felt a little bored in the middle of it, with more RPG style mechanics it would fit my interest in finishing it hahah

Well, how can I begin. What I liked most was the background, it's looking great. But I couldn't figure out what was the point of the gameplay, I mean, I realized we had to use the buttons to always put the number in between the min and max, but I felt it's not appealing enough to be the main gameplay of the game. Maybe if we had a few more math related mechanics or a context happening in between those "Bath times" the game could be feel another way.

It's saying the web version isn't there!

The art and atmosphere of the game are amazing! I really loved the macabre and emptiness message the game passed to me. The gameplay has some problems tho, I think the first thing you should work on are the feedbacks of attacks from the character, sometimes we can't feel if we are hitting or the enemy is evading, also the camera didn't help so much as the main character is really close to it. Also, 52 cards in a huge map can get really boring with the same mechanics, but I know this is a matter of balancing and playthrough.

To finish, I also lost my progress falling down from a bridge.

Man, the game is really well made. It's really hard to believe it's this team's first gamejam. Just seeing your page we can feel the game was made with great effort and love. Congratulations!

About the game, I felt it was a really too hard, as a strategic game, I was struggling to think which card was best to use, my thoughs was just to play fast and not get consumed by lava.

I liked the characters in the game, the movement is clean and attacking feels good. But tha game lack's on feedback, specially with UI, I didn't know if my character was dying or receiving damage, and I was dead out of nowhere. Also, it was difficult to understand why the cards were there, although I knew I had to collect them all for something to happen. But you had a nice concept, with some polishing the game can be very fun!

Oh, nice! Thankyou so much, I really appreciate it!

Thankyou so much for replying! Yes, I already have some greating ideas with these mechanics, that came out of nowhere, I mean, I didnt plan it, and in the middle of the jam something in my head said - "What if I make them bounce?". HAHAHA. Thankyou for playing!

I'm sorry about this problem, I really don't know what could have led to it. Maybe because it's a development build? Thankyou for trying anyway!

Thank you so much, and I'm sorry about the bugs, couldn't polish it the way I wanted. Thankyou for playing anyway!

Great art style and concept, reminded me of old school shooters lide doom! I had severe fps drops with few monsters in my screen tho, maybe a windows build would run better.

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And here is the gamejam's winner. Great job, the game was well polished in all aspects, arts, sound and mechanics!


As feedback, the cards shuffle sometimes are a little unfair, nothing that a little balance with the shuffle shouldn't handle.

Now speaking about the UI, the cards are a little too big, it's kinda hard to switch fast between one another. Using keyboard for cards usage and making it a little smaller should do the trick.

Congratulations!

I liked so much the concept, as other people said, kept me playing longer. Games with updates and builds makes that. Nice work!

Thankyou! I like so much to make use of SFX as well, unfortunatly time was a problem :(

Thankyou so much!

Game is well balanced and really pretty. Nice job with the mechanics and the concept!

Nice concept and use of the limitation, it was well designed and is really fun. For me the controls were a little too hard, I couldn't play with only one hand and had to use both, but it was hard to position themself in a ergonomic way.

Did you find a team? I'm a developer, and I'm looking for someone to do the art, if you want, find me on discord : g.locasso #0452

It's Core specific, you need to use it